Diablo 4 | Just Loot It

BARBARIAN SKILLS

This page has every Barbarian ability and passive.

BASIC ABILITIES

Flay
Flay
Basic
Generate Furry: 9
Lucky Hit Chance: 50%
Flay the enemy, dealing 5% damage and inflicting, 36% Bleeding damage over 5 seconds.
Physical Damage
Requires a Slashing weapon
Enhanced Flay
Enhanced Flay
Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using Two-Handed weapon.
Combat Flay
Combat Flay
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 10 Thorns for 3 seconds. This stacks up to 4 times.
Battle Flay
Battle Flay
When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
Frenzy
Frenzy
BasicDual-Wield
Generate Fury: 4
Lucky Hit Chance: 30%
Unleash a rapid flurry of blows, dealing 20% damage with each pair of hits.

If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
Physical Damage
Requires Dual Wielded weapons
Enhanced Frenzy
Enhanced Frenzy
White Frenzy is granting +60% bonus Attack Speed, it also generates 2 additional Fury.
Battle Frenzy
Battle Frenzy
While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have.
Combat Frenzy
Combat Frenzy
You gain 8% Damage Reduction for each stack of Frenzy you currently have.
Bash
Bash
BasicBludgeoning
Generate Fury: 10
Lucky Hit Chance: 50%
Bash the enemy with your weapon, dealing 30% damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.
Physical Damage
Enhanced Bash
Enhanced Bash
Damaging a Stunned enemy with Bash grants you 10% Base Life 10 as Fortify. Double this amount when using a Two-Handed weapon.
Combat Bash
Combat Bash
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Battle Bash
Battle Bash
Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Lunging Strike
Lunging Strike
Basic
Generate Fury: 9
Lucky Hit Chance: 50%
Lunge forward and strike an enemy for 30% damage.
Physical Damage
Requires any complete Arsenal weapon
Enhanced Lunging Strike
Enhanced Lunging Strike
Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life 2 when it damages a Healthy enemy.
Combat Lunging Strike
Combat Lunging Strike
Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Battle Lunging Strike
Battle Lunging Strike
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.

CORE ABILITIES

D4 Whirlwind BarbarianWhirlwind
D4 Whirlwind Barbarian
Whirlwind
CoreChanneled
Fury Cost: 25 per second
Lucky Hit Chance: 20%
Rapidly attack surrounding enemies for 19% damage.
Physical Damage
Requires any complete Arsenal weapon
D4 Whirlwind BarbarianEnhanced Whirlwind
D4 Whirlwind Barbarian
Enhanced Whirlwind
Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
D4 Whirlwind BarbarianFurious Whirlwind
D4 Whirlwind Barbarian
Furious Whirlwind
While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
D4 Whirlwind BarbarianViolent Whirlwind
D4 Whirlwind Barbarian
Violent Whirlwind
After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
Hammer of the Ancients
Hammer of the Ancients
CoreBludgeoning
Fury Cost: 35
Lucky Hit Chance: 50%
Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area;
Physical Damage
Requires a Two-Handed Bludgeoning weapon
Enhanced Hammer of the Ancients
Enhanced Hammer of the Ancients
Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.
Furious Hammer of the Ancients
Furious Hammer of the Ancients
Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.
Violent Hammer of the Ancients
Violent Hammer of the Ancients
After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
Pressure Point
Pressure Point
Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Upheaval
Upheaval
Core
Fury Cost: 40
Lucky Hit Chance: 25%
Tear into the ground with your weapon and fling debris forward, dealing 70% damage.
Physical Damage
Requires a Two-Handed weapon
Enhanced Upheaval
Enhanced Upheaval
Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
Furious Upheaval
Furious Upheaval
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x3% increased damage, stacking up to 10 times.
Violent Upheaval
Violent Upheaval
If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Double Swing
Double Swing
CoreDual-Wield
Fury Cost: 25
Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing 36% damage with each weapon. Enemies caught in the center are damaged by both.
Physical Damage
Requires Dual Wielded weapons
Enhanced Double Swing
Enhanced Double Swing
If Double Swing damages a Stunned or Knocked Down enemy gain 25 Fury.
Furious Double Swing
Furious Double Swing
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Violent Double Swing
Violent Double Swing
Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second.
Endless Fury
Endless Fury
Basic Skills generate x5% more Fury when using Two-Handed weapons.
Rend
Rend
Core
Fury Cost: 35
Lucky Hit Chance: 33%
Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
Physical Damage
Requires a Slashing weapon
Enhanced Rend
Enhanced Rend
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Furious Rend
Furious Rend
Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Violent Rend
Violent Rend
Rend deals x12% increased damage to Vulnerable enemies.

DEFENSIVE ABILITIES

Ground Stomp
Ground Stomp
Defensive
Cooldown: 16 seconds.
Lucky Hit Chance: 33%
Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 4 seconds.
Physical Damage
Enhanced Ground Stomp
Enhanced Ground Stomp
Increases Ground Stomp’s duration by 1 second.
Tactical Ground Stomp
Tactical Ground Stomp
Ground Stomp generates 25 Fury.
Strategic Ground Stomp
Strategic Ground Stomp
Reduce the Cooldown of your Ultimate by 1 second for each enemy damaged by Ground Stomp.
Imposing Presence
Imposing Presence
Gain x5% additional Maximum Life.
Martial Vigor
Martial Vigor
Damage Reduction against Elites is increased by 3%.
Rallying Cry
Rallying Cry
DefensiveShout
Cooldown: 25 seconds
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for 6.48 seconds, and Nearby allies for 3.24 seconds.
Physical Damage
Enhanced Rallying Cry
Enhanced Rallying Cry
Rallying Cry grants you Unstoppable while active.
Tactical Rallying Cry
Tactical Rallying Cry
Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Strategic Rallying Cry
Strategic Rallying Cry
Rallying Cry grants you 10% Base Life 10 as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life 10 as Fortify each time you take or deal direct damage.
Iron Skin
Iron Skin
Defensive
Cooldown: 14 seconds
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Physical Damage
Enhanced Iron Skin
Enhanced Iron Skin
Iron Skin’s Barrier absorbs 1000% more of your Maximum Life.
Tactical Iron Skin
Tactical Iron Skin
While Iron Skin is active, Heal for 10% of the Barrier’s original amount as Life per second.
Strategic Iron Skin
Strategic Iron Skin
Iron Skin also grants 15% Base Life 10 as Fortify. Double this amount if cast while below 50% Life.
Outburst
Outburst
Gain 10 Thorns. Also gain 10 Thorns for each 10 bonus Maximum Life you have.
Tough as Nails
Tough as Nails
Increase your Thorns by +3%. When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.
Challenging Shout
Challenging Shout
DefensiveShout
Cooldown: 25 seconds
Taunt Nearby enemies and gain 40% Damage
Reduction for 6.48 seconds.
Enhanced Challenging Shout
Enhanced Challenging Shout
While Challenging Shout is actie, gain x20% bonus Maximum Life.
Tactical Challenging Shout
Tactical Challenging Shout
While Challenging Shout is active, you gain 3 Fury each time you take damage.
Strategic Challenging Shout
Strategic Challenging Shout
While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.

BRAWLING ABILITIES

Kick
Kick
Brawling
Charges: 2
Charge Cooldown: 17 seconds
Lucky Hit Chance: 40%
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 54% damage and are Stunned for 3 seconds.
Physical Damage
Enhanced Kick
Enhanced Kick
Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Power Kick
Power Kick
If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent.
Kick no longer Knocks Back enemies.
Mighty Kick
Mighty Kick
Kicked enemies deal 54% damage to enemies they collide with while being knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
War Cry
War Cry
BrawlingShout
Cooldown: 25 seconds
Bellow a mighty war cry, increasing your damage dealt by x15% for 6.48 seconds, and Nearby allies for 3.24 seconds.
Enhanced War Cry
Enhanced War Cry
War Cry grants you Berserking for 4 seconds.
Power War Cry
Power War Cry
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
Mighty War Cry
Mighty War Cry
War Cry grants you 15% Base Life 10 as Fortify.
Booming Voice
Booming Voice
Your Shout Skill effect durations are increased by x18%.
Raid Leader
Raid Leader
Your Shouts also Heal allies for 1% of their Maximum Life per second.
Guttural Yell
Guttural Yell
Your Shout Skills cause enemies to deal 4% less damage for 5 seconds.
Charge
Charge
Brawling
Cooldown: 17 seconds
Lucky Hit Chance: 33%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and knocking them Back.
Physical Damage
Requires any complete Arsenal weapon
Enhanced Charge
Enhanced Charge
Enemies who are Knocked Back into terrain by Charge take 15% damage and are Stunned for 3 seconds.
Power Charge
Power Charge
Reduce Charge’s Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
Martial Charge
Martial Charge
Damaging enemies with Charge makes them Vulnerable for 2 seconds.
Leap
Leap
Brawling
Cooldown: 17 seconds
Lucky Hit Chance: 66%
Leap forward and then slam down, dealing 32.5% damage and Knocking Back surrounding enemies on impact.
Physical Damage
Requires any complete Arsenal weapon
Enhanced Leap
Enhanced Leap
If Leap doesn’t damage any enemies, its Cooldown is reduced by 4 seconds.
Power Leap
Power Leap
If Leap damages at least one enemy, gain 40 Fury.
Mighty Leap
Mighty Leap
Enemies damaged by Leap are Slowed by 50% for 5 seconds.
Aggressive Resistance
Aggressive Resistance
Gain 3% Damage Reduction while Berserking.
Battle Fervor
Battle Fervor
When a Brawling Skill damages at least one enemy, gain Berserking for 1 second.
Prolific Fury
Prolific Fury
While Berserking, Fury Generation is increased by x6%.
Swiftness
Swiftness
Movement Speed is increased by +4%.
Quick Impulses
Quick Impulses
Reduce the duration of Control Impairing Effects by 6%.

WEAPON MASTERY

Pit Fighter
Pit Fighter
You deal x3% increased damage to Close enemies and gain 2% Distant Damage Reduction.
No Mercy
No Mercy
You have +3% increased Critical Strike changes against Immobilized, Stunned, or Slowed enemies.
Expose Vulnerability
Expose Vulnerability
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second.
Slayin Strike
Slayin Strike
You deal x7.5% increased damage against Injured enemies.
Rupture
Rupture
WeaponMastery
Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing al Bleeding damage from them.
Physical Damage
Requires a Slashing weapon
Enhanced Rupture
Enhanced Rupture
Ripping your weapon out of enemies during Rupture causes an explosion that deals 30% Bleeding damage over 5 seconds.
Warrior’s Rupture
Warrior’s Rupture
Hitting enemies with Rupture increases your Attack Speed by +20% for 4 seconds.
Fighter’s Rupture
Fighter’s Rupture
Hitting at least 1 enemy with Rupture Heals you for 15% of your Maximum Life 15.
Hamstring
Hamstring
Your Bleeding effects Slow enemies by 10%.
Cut to the Bone
Cut to the Bone
Your Bleeding effects deal x6% increased damage to Vulnerable enemies.
Steel Grasp
Steel Grasp
WeaponMastery
Charges: 2
Charge Cooldown: 11 seconds
Lucky Hit Chance: 25%
Throw out a trio of chains that deal 23% damage and Pull In enemies.
Physical Damage
Enhanced Steel Grasp
Enhanced Steel Grasp
Steel Grasp also makes enemies Vulnerable for 2.5 seconds.
Warrior’s Steel Grasp
Warrior’s Steel Grasp
Steel Grasp gains 1 additional Charge.
Fighter’s Steel Grasp
Fighter’s Steel Grasp
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Thick Skin
Thick Skin
Each time you take direct damage gain 0.36% Base Life 10 as Fortify.
Counteroffensive
Counteroffensive
While you have Fortify for over 50% of your Maximum Life, you deal x4% increased damage.
Defensive Stance
Defensive Stance
Increase the Damage Reduction gained while you are Fortified by an additional 2%.
Death Blow
Death Blow
WeaponMastery
Lucky Hit Chance: 50%
Attempt a killing strike, dealing 120% damage to enemies in front of you.
Physical Damage
Requires any complex Arsenal weapon
Enhanced Death Blow
Enhanced Death Blow
Death Blow deals x100% increased to Bosses.
Warrior’s Death Blow
Warrior’s Death Blow
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Fighter’s Death Blow
Fighter’s Death Blow
If Death Blow damages at least one nemy, gain 20 Fury.

ULTIMATE ABILITIES

Call of the Ancients
Call of the Ancients
Ultimate
Cooldown: 50 seconds
Lucky Hit Chance: 30%
Call upon 3 Ancients to aid you in battle for 6 seconds.
  • Korlic leaps at enemies, dealing 104% damage and swings his weapon in a frenzy, dealing 39% damage per hit.
  • Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
  • Madawc upheaves the ground, dealing 195% damage.
Prime Call of the Ancients
Prime Call of the Ancients
While Call of the Ancients is active, gain +10% bonus Attack Speed at x10% increased damage.
Supreme Call of the Ancients
Supreme Call of the Ancients
Each of the Ancients gains additional power:
  • Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
  • Talic: Enemies are Slowed by 50% for 1 when damaged by his Whirlwind.
  • Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
Duelist
Duelist
Attack Speed is increased by +3% while using One-Handed weapons.
Iron Maelstrom
Iron Maelstrom
Ultimate
Cooldown: 60 seconds
Lucky Hit Chance: 24.1667%
Activate three times to attach chains to each of your weapons and perform an attack:
  • First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
  • Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
  • Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Physical Damage
Requires a Full Arsenal of weapons
Prime Iron Maelstrom
Prime Iron Maelstrom
Iron Maelstrom gains +10% increased Critical Strike Chance and deals x20% increased Critical Strike Damage.
Supreme Iron Maelstrom
Supreme Iron Maelstrom
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom’s Cooldown by 1 second.
Tempered Fury
Tempered Fury
Increases your Maximum Fury by 3.
Furious Impulse
Furious Impulse
Each time you swap weapons, gain 2 Fury.
Invigorating Fury
Invigorating Fury
Heal for 3% of your Maximum Life 2 for each 100 Fury spent.
Wrath of the Berserker
Wrath of the Berserker
Ultimate
Cooldown: 60 seconds
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Prime Wrath of the Berserker
Prime Wrath of the Berserker
While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Supreme Wrath of the Berserker
Supreme Wrath of the Berserker
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserk’s damage bonus by x25%.
Heavy Handed
Heavy Handed
While using Two-Handed weapons you deal x5% increased Critical Strike Damage.
Brute Force
Brute Force
Your Overpowers deal x15% increased damage when using a Two-Handed weapon.
Wallop
Wallop
Your Skills using Bludgeoning weapons deal x5% increased damage if the enemy is Stunned or Vulnerable.
Concussion
Concussion
Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.

KEY PASSIVES

Unconstrained
Unconstrained
Increase Berserk’s maximum duration by 5 seconds and increase its damage bonus by +25%.
Walking Arsenal
Walking Arsenal
  • Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 6 seconds.
  • While all three damage bonuses are active, you gain an additional x15% increased damage.
Unbridled Rage
Unbridled Rage
Core Skills deal x135% increased damage, but cost x100% more Fury.
Gushing Wounds
Gushing Wounds
  • When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus.
  • Overpowering a Bleeding enemy creates an explosion that inflicts 11% Bleeding damage over 5 seconds.