DRUID SKILLS
This page has every Druid ability and passive.
BASIC ABILITIES


Maul
BasicWerebearShapeshifting
Generate Spirit: 14
Lucky Hit Chance: 30%
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 20% damage.


Enhanced Maul
If an enemy is hit by Maul, then Fortify for 2% of your Base Life 10.


Wild Maul
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.


Fierce Maul
Increases the range and radius of Maul by 25%.


Claw
BasicWerebearShapeshifting
Generate Spirit: 10
Lucky Hit Chance: 50%
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 20% damage.


Enhanced Claw
Claw’s Attack Speed is increased by +10%.


Wild Claw
Claw has a 10% chance to attack twice.


Fierce Claw
Claw applies 10% Poisoning damage over 6 seconds.


Storm Strike
BasicStormNature-Magic
Generate Spirit: 14
Lucky Hit Chance: 25%
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.


Enhanced Storm Strike
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.


Wild Storm Strike
Storm Strike chains to 2 additional targets.


Fierce Storm Strike
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.


Wind Shear
BasicStormNature-Magic
Generate Spirit: 12
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 17% damage.


Enhanced Wind Shear
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.


Wild Wind Shear
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.


Fierce Wind Shear
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.


Earth Spike
BasicNature-MagicEarth
Generate Spirit: 10
Lucky Hit Chance: 35%
Lucky Hit Chance: 35%
Sender the earth, impaling the first enemy hit for 16% damage.


Enhanced Earth Spike
Earth Spike has a 10% chance to Stun for 2.5 seconds.


Wild Earth Spike
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.


Fierce Earth Spike
Fortify for 4% of your Base Life 10 whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
CORE ABILITIES


Heart of the Wild
Maximum Spirit is increased by 3.


Wild Impulses
Your Core Skills cost x3% more Spirit but deal x5% increased damage.


Abundance
Basic Skills generate x6% more Spirit.


Lightning Storm
CoreStormNature-MagicChanneled
Spirit Cost: (15) per strike
Lucky Hit Chance: 15%
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 32% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.


Enhanced Lightning Storm
The size of your Lightning Storm is preserved for 4 seconds after channeling.


Raging Lightning Storm
Lightning Storm gains 1 additional lightning strike.


Primal Lightning Storm
Lightning Storm has a 8% chance to Immobilize enemies hit for 3 seconds.


Tornado
CoreStormNature-Magic
Spirit Cost: 40
Lucky Hit Chance: 8%
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 35% damage.


Enhanced Tornado
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.


Raging Tornado
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.


Primal Tornado
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, sucking up to 40%.


Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.


Enhanced Pulverize
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.


Raging Pulverize
Enemies Overpowered by Pulverize are Stunned for 2 seconds.


Primal Pulverize
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.


Shred
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio of combo attacks:
2nd Attack: Deal 35% damage./li>
3rd Attack: Perform a larger finishing move dealing 60% damage.
- 1st Attack: Dash towards the target and deal 25%


Enhanced Shred
Shred gains 1 Attack Speed and Heals for 1 of your Maximum Life 1 if an enemy is struck.


Raging Shred
Shred’s third combo attack is larger and applies an additional 51% Poisoning damage over 5 seconds.


Primal Shred
Shred’s second and third attacks also perform a dash. In addition, Shred’s Critical Strike Damage is increased by x20%.


Predatory Instinct
Critical Strike Chance against Close enemies is increased by +2%.


Digitigrade Gait
You gain +3% Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.


Iron Fur
You gain 3% Damage Reduction while in Werewolf form.
This bonus persists for 3 seconds after leaving Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.


Landslide
CoreNature-MagicEarth
Spirit Cost: 30
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Crush enemies between 2 pillars of earth, dealing up to 75% damage.


Enhanced Landslide
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.


Raging Landslide
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.


Primal Landslide
When you Immobilize or Stun an enemy, you gain a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
DEFENSIVE ABILITIES


Earthen Bulwark
DefensiveNature-MagicEarth
Cooldown: 16 seconds
Lucky Hit Chance: 30%
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life 3 in damage.


Enhanced Earthen Bulwark
Earthen Bulwark makes you Unstoppable while active.


Innate Earthen Bulwark
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.


Preserving Earthen Bulwark
Casting Earthen Bulwark grants 18% Base Life 10 as Fortify.


Cyclone Armor
DefensiveStormNature-Magic
Cooldown: 18 seconds
Lucky Hit Chance: 25%
Lucky Hit Chance: 25%
- Passive: Powerful winds surround you, granting 10%


Enhanced Cyclone Armor
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.


Innate Cyclone Armor
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.


Preserving Cyclone Armor
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.


Blood Howl
DefensiveWerewolfShapeshifting
Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life 20.


Enhanced Blood Howl
Kills reduce the Cooldown of Blood Howl by 1 second.


Innate Blood Howl
Blood Howl also generates 20 Spirit.


Preserving Blood Howl
Blood Howl also increases your Attack Speed by +15% for 4 seconds.


Debilitating Roar
DefensiveWerebearShapeshifting
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.


Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for 22% Base Life 10.


Innate Debilitating Roar
Debilitating Roar also Slows enemies by 65% for its duration.


Preserving Debilitating Roar
Debilitating Roar also Heals you for 4% of your Maximum Life 4 each second for its duration.


Ancestral Fortitude
Increase your Non-Physical Resistances by 5%.


Vigilance
You gain 5% Damage Reduction for 6 seconds after using Defensive Skill.
COMPANION ABILITIES


Wolves
Companion
Cooldown: 14 seconds
Lucky Hit Chance: 50%
Lucky Hit Chance: 50%
- Passive: Summon 2


Enhanced Wolf Pack
Wolves deal x20% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.


Ferocious Wolf Pack
Lucky Hit: Your Wolves’ attacks have up to a 10% chance to Fortify you for 5% Base Life 10.


Brutal Wolf Pack
When you Critically Strike, your Wolves gain +20% Attack Speed for 3 seconds.


Nature’s Reach
Deal x3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.


Poison Creeper
Companion
Cooldown: 20 seconds
Lucky Hit Chance: 28%
Lucky Hit Chance: 28%
- Passive: A poison creeper periodically emerges from the ground every 7


Enhanced Poison Creeper
Poison Creeper’s Immobilie duration is increased by 1 second.


Ferocious Poison Creeper
Poison Creeper’s active Poisoning duration is increased by 3 seconds.


Brutal Poison Creeper
Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.


Clarity
Gain 2 Spirit when transforming into Human form.


Ravens
Companion
Cooldown: 15 seconds
Lucky Hit Chance: 45%
Lucky Hit Chance: 45%
- Passive: 1


Enhanced Ravens
You have +56% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.


Ferocious Ravens
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.


Brutal Ravens
2 additional Ravens periodically attack enemies.


Call of the Wild
Your Companion Skills deal x10% bonus damage.
WRATH ABILITIES


Elemental Exposure
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1 seconds.


Charged Atmosphere
Every 18 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.


Electric Shock
Lucky Hit: Dealing Lightning damage to enemies has up to a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x5% instead.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x5% instead.


Bad Omen
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.


Endless Tempest
Increase the duration of Hurricane and Cataclysm by x5%.


Hurricane
WrathStormNature-Magic
Cooldown: 20 seconds
Lucky Hit Chance: 22.4238%
Lucky Hit Chance: 22.4238%
Form a hurricane around you that deals 97.5% damage to surrounding enemies over 8.4 seconds.


Enhanced Hurricane
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.


Natural Hurricane
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.


Savage Hurricane
Enemies affected by Hurricane deal 20% less damage.


Boulder
WrathNature-MagicEarth
Cooldown: 10 seconds
Lucky Hit Chance: 4%
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 33% damage with each hit.


Cut to the Bone
Your Bleeding effects deal x6% increased damage to Vulnerable enemies.


Natural Boulder
While you have any Fortify, Boulder has +20% increased Critical Strike Chance.


Savage Boulder
Boulder’s Critical Strike Chance is increased by +3% each time it deals damage.


Crushing Earth
Earth Skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.


Safeguard
Critical Strikes with Earth Skills Fortify, you for 2.2% Base Life 10.


Stone Guard
While you have Fortify, for over 50% of your Maximum Life, your Earth Skills deal x4% increased damage.


Rabies
WrathWerewolfShapeshifting
Cooldown: 12 seconds
Lucky Hit Chance: 50%
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite on the target dealing 28% damage, and applying an additional 53% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Infected enemies spread Rabies to other surrounding targets.


Enhanced Rabies
Rabies’ Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration.


Natural Rabies
Rabies spreads 100% faster.


Savage Rabies
Rabies deals its total Poisoning damage in 4 seconds instead of 6.


Neurotoxin
Poisoned enemies are slowed by 8%.


Toxic Claws
Critical Strikes with Werewolf Skills deal 7.5% of their Base damage as Poisoning damage over 4 seconds.


Envenom
Poisoned enemies take x10% additional Critical Strike Damage.


Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.


Enhanced Trample
Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.


Natural Trample
Casting Trample grants 20% Base Life 10 as Fortify.


Savage Trample
Casting Trample grants 20 Spirit.


Mending
While in Werebear form, you receive +5% additional Healing from all sources.


Provocation
When you remain in Werebear form for at least 30 seconds, your next Skill will Overpower.
ULTIMATE ABILITIES


Petrify
UltimateNature-MagicEarth
Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You dael x25% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.


Prime Petrify
Petrify’s effect durations are increased by
Petrify
second.


Petrify
UltimateNature-MagicEarth
Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You dael x25% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.


Supreme Petrify
Killing an enemy affected by Petrify grants 25 Spirit.


Defiance
Nature Magic Skills deal x4% increased damage to Elites.


Natural Disaster
Your Earth Skills deal x4% increased damage to Vulnerable enemies.
Your Storm Skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Your Storm Skills deal x4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.


Resonance
Nature Magic Skills deal 1 increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.


Circle of Life
Nature Magic Skills that consume Spirit Heal you for 1% of your Maximum Life 1.


Cataclysm
UltimateStormNature-Magic
Cooldown: 60 seconds
Lucky Hit Chance: 72%
Lucky Hit Chance: 72%
A massive storm follows you for 10 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 52% damage.


Prime Cataclysm
Cataclysm’s duration is increased by 2 seconds.


Supreme Cataclysm
Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.


Lacerate
UltimateWerewolfShapeshifting
Cooldown: 45 seconds
Lucky Hit Chance: 7%
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 12 times between enemies in the area dealing up to 500% damage.


Prime Lacerate
Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life 3.


Supreme Lacerate
Lacerate’s initial strike is guaranteed to Critically Strike and deals x150% increased damage.


Quickshift
When a Shapeshifting Skill transforms you into a different form, it deals x5% increased damage.


Natural Fortitude
Shapeshifting Fortifies you for 1.4% Base Life 10.


Heightened Senses
Upon Shapeshifting into a Werewolf or Werebear, gain 4% Damage Reduction against Elites for 5 seconds.


Grizzly Rage
UltimateWerebearShapeshifting
Cooldown: 50 seconds
Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damage and 20% Damage Reduction.
Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.


Prime Grizzly Rage
You are Unstoppable while Grizzly Rage is active.


Supreme Grizzly Rage
Gain 8% Base Life 10 as Fortify per second while Grizzly Rage is active.


Defensive Posture
Increases the amount of Fortify you gain from all sources by +5%.


Nature’s Resolve
5% chance when struck to Fortify you for 4.4% Base Life 10.


Unrestrained
Reduce the duration of Control Impairing Effects by 3%. Triple this effect while you have Fortify for over 50% of your Maximum Life.


Thick Hide
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6.4% Base Life 10.
KEY PASSIVES


Perfect Storm
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.


Nature’s Fury
Casting an Earth Skill has a 20% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category.
In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category.


Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knocked Back


Lupine Ferocity
Every 6th Werewolf Skill hit Critically Strikes and deals x60% increased damage.


Bestial Rampage
After being a Werewolf for 2.5 seconds, gain +20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal x20% increased damage for 15 seconds.
After being a Werebear for 2.5 seconds, deal x20% increased damage for 15 seconds.


Ursine Strength
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.
While Healthy, deal x30% increased damage.
SPIRIT BOONS
Deer Spirit


Prickleskin
Gain x Thorns.


Gift of the Stag
Gain 10 Maximum Spirit.


Wariness
Take 10% reduced damage from Elites.


Advantageous Beast
Reduce the duration of Control Impairing Effects by 15%.
Eagle Spirit


Scythe Talons
Gain +5% increased Critical Strike Chance.


Iron Feather
Gain x10% Maximum Life.


Swooping Attacks
Gain +10% Attack Speed.


Avian Wrath
Gain x30% Critical Strike Damage.
Wolf Spirit


Packleader
Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills.


Energize
Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit.


Bolster
Fortify for 10% of your Maximum Life when you use a Defensive Skill.


Calamity
Extend the duration of Ultimate Skills by 25%.
Snake Spirit


Obsidian Slam
Every 10th kill will cause your next Earth Skill to Overpower


Overload
Lucky Hit: Dealing Lightning damage has up to a 20% chance to cause the target to emit a static discharge, dealing 20% Lightning damage to surrounding enemies.


Masochistic
Critical Strikes with Shapeshifting Skills Heal you for 3% Maximum Life.


Calm Before the Storm
Lucky Hit: Nature Magic Skills have up to a 15% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.