Diablo 4 | Just Loot It

D4 FIREBALL SORCERER BUILD

This D4 Fireball Sorcerer Build specializes in exploding entire screens full of enemies at a time. We walk into the middle of large packs of enemies, and then start a chain reaction of explosions that leaves NOTHING standing. Burn everything to the ground with this insanely powerful Diablo 4 Fire Sorcerer build. 

D4 FIREBALL SORCERER BUILD PROS / CONS

D4 FIREBALL SORCERER BUILD VIDEO GUIDE

Something about the build confusing you? Don’t sweat it, listen to me explain every piece of the build in this detailed YouTube guide!

D4 FIREBALL SORCERER BUILD SKILLS & PASSIVES

BASIC ABILITY

The first ability your Fireball Sorcerer will unlock is actually Frost Bolt used to apply vulnerability and damage the enemy. Grab this ability and these two passives.

Frost Bolt
Frost Bolt
BasicFrost
Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 1 damage and Chilling them for 15%.

Enchantment Effect
Direct damage from Skills applies up to 15% Chill.
Cold Damage
Enhanced Frost Bolt
Enhanced Frost Bolt
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.

Enchantment Effect
Direct damage from Skills applies up to 15% Chill.
Flickering Frost Bolt
Flickering Frost Bolt
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.

Enchantment Effect
Direct damage from Skills applies up to 15% Chill.

CORE ABILITY

Fireball will be this Sorcerer’s primary damage dealing ability. This ability feels solid right away,  and will really shine when paired with Fireball Enchant at level 15. Max out Fireball because we double dip into its damage. Once as our Core Ability and once as our Enchant.  Then finally Devastation is nice for helping you be able to cast another Fireball before running out of Mana.

Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage
Enhanced Fireball
Enhanced Fireball
Fireball’s radius is increased based on distance traveled, up to 50%.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Destructive Fireball
Destructive Fireball
Fireball’s explosion’s Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5% up to +25% total.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Devastation
Devastation
Your Maximum Mana is increased by 3.

DEFENSIVE ABILITY

The Sorcerer has some amazing Defensive Abilities. Frost Nova happens to be an especially effective Crowd Controller, instantly making all nearby enemies Frozen and applying the Vulnerable Debuff to them.

Frost Nova
Frost Nova
DefensiveFrost
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost nova when hitting enemies.
Enhanced Frost Nova
Enhanced Frost Nova
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 second, up to 4 seconds per cast.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Mystical Frost Nova
Mystical Frost Nova
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Glass Cannon
Glass Cannon
You deal x6% increased damage, but take x3% more damage.

CONJURATION ABILITY

The Fire Sorcerer build will continue to lean into Fire once more as we grab Hydra from the Conjuration line. The Hydra is not only fantastic Single-Target damage, but also great for keeping pressure on your enemies when you’re too wounded to do so yourself. The damage-per-cast of this ability is amazing.

Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage
Enhanced Hydra
Enhanced Hydra
While Healthy, your casts of Hydra gain 1 additional head.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Summoned Hydra
Summoned Hydra
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.

WEAPON MASTERY

We will now skip weapon mastery skills and go straight for inferno

ULTIMATE ABILITY

You can only slot one ultimate ability, and this Fireball Sorcerer is currently using Inferno . It provides great single target and Area of Effect damage with one ability. by way of applying a MASSIVE dot to the enemies within. Grab this ability and these two passives.

Inferno
Inferno
UltimatePyromancy
Cooldown: 45
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Fire Damage
Prime Inferno
Prime Inferno
Inferno repeatedly Pulls enemies to its center.
Supreme Inferno
Supreme Inferno
While Inferno is active, your Pyromancy Skills cost no Mana.

KEY PASSIVE

Here this Diablo 4 Fire Sorcerer will take the Esu’s Ferocity passive, this is going to really amp up our damage by way of massively increasing our Fire Crit Strike Chance.

Esu’s Ferocity
Esu’s Ferocity
Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.

Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.

D4 FIREBALL SORCERER CLASS MECHANIC

SORCERER ENCHANTMENT

Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage

We are going to slot the Fireball as our first Enchantment, as this will cause everything we kill to explode, dealing massive damage to the enemies around it. This almost always results in screen-clearing chain reaction!

Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage

For our second enchantment that we unlock at level 30, we will take Hydra. Hydra does more damage per cast than any other ability in our kit, so getting an extra one along side us in combat will be great against bosses.

D4 FIREBALL SORCERER SKILL POINT ORDER

You get one point every time you level. So at level 2 on your first character you will be spending point #1. At level 5 you will be spending point #4. 

When you earn your first renown you will have the same number of skill points as levels. 

Beyond that you will have to do some quick math to know how many points you’ve earned from renown and how many points you have earned from levels to know which part of this you are on.

POINTS 1 - 9

Frost Bolt
Frost Bolt
BasicFrost
Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 1 damage and Chilling them for 15%.

Enchantment Effect
Direct damage from Skills applies up to 15% Chill.
Cold Damage
Enhanced Frost Bolt
Enhanced Frost Bolt
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.

Enchantment Effect
Direct damage from Skills applies up to 15% Chill.
Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage
Enhanced Fireball
Enhanced Fireball
Fireball’s radius is increased based on distance traveled, up to 50%.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Destructive Fireball
Destructive Fireball
Fireball’s explosion’s Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5% up to +25% total.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Flickering Frost Bolt
Flickering Frost Bolt
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.

Enchantment Effect
Direct damage from Skills applies up to 15% Chill.
Frost Nova
Frost Nova
DefensiveFrost
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost nova when hitting enemies.
Enhanced Frost Nova
Enhanced Frost Nova
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 second, up to 4 seconds per cast.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Mystical Frost Nova
Mystical Frost Nova
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.

POINTS 10 - 19

Flame Shield
Flame Shield
DefensivePyromancy
Cooldown: 20 seconds
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

While Flame Shield is active, you are Immune.

Enchantment Effect
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Fire Damage
Enhanced Flame Shield
Enhanced Flame Shield
Flame Shield grants +25% Movement Speed while active.

Enchantment Effect
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Shimmering Flame Shield
Shimmering Flame Shield
Flame Shield Heals you for 50% of your missing Life.

Enchantment Effect
Flame Shield automatically activates when you take fatal damage. Can only happen every 120 seconds.
Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage
Enhanced Hydra
Enhanced Hydra
While Healthy, your casts of Hydra gain 1 additional head.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Summoned Hydra
Summoned Hydra
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Glass Cannon
Glass Cannon
You deal x6% increased damage, but take x3% more damage.
Glass Cannon
Glass Cannon
You deal x6% increased damage, but take x3% more damage.
Glass Cannon
Glass Cannon
You deal x6% increased damage, but take x3% more damage.
Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage

POINTS 20 - 29

Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage
Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage
Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage
Align the Elements
Align the Elements
You gain 1% Damage Recution against Elites for each second you haven’t taken damage form one, up to 40%.
Inferno
Inferno
UltimatePyromancy
Cooldown: 45
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Fire Damage
Prime Inferno
Prime Inferno
Inferno repeatedly Pulls enemies to its center.
Supreme Inferno
Supreme Inferno
While Inferno is active, your Pyromancy Skills cost no Mana.
Align the Elements
Align the Elements
You gain 1% Damage Recution against Elites for each second you haven’t taken damage form one, up to 40%.
Align the Elements
Align the Elements
You gain 1% Damage Recution against Elites for each second you haven’t taken damage form one, up to 40%.
Protection
Protection
Using a Cooldown grants 10% of your Maximum Life 10 as a Barrier for 2 seconds.

POINTS 30 - 39

Protection
Protection
Using a Cooldown grants 10% of your Maximum Life 10 as a Barrier for 2 seconds.
Protection
Protection
Using a Cooldown grants 10% of your Maximum Life 10 as a Barrier for 2 seconds.
Inner Flames
Inner Flames
Your Pyromancy Skills deal x3% increased damage while you are Healthy.
Inner Flames
Inner Flames
Your Pyromancy Skills deal x3% increased damage while you are Healthy.
Esu’s Ferocity
Esu’s Ferocity
Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.

Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
Inner Flames
Inner Flames
Your Pyromancy Skills deal x3% increased damage while you are Healthy.
Devastation
Devastation
Your Maximum Mana is increased by 3.
Elemental Dominance
Elemental Dominance
Your Core Skills deal x3% increased damage when cast above 50 Mana.
Elemental Dominance
Elemental Dominance
Your Core Skills deal x3% increased damage when cast above 50 Mana.
Elemental Dominance
Elemental Dominance
Your Core Skills deal x3% increased damage when cast above 50 Mana.

POINTS 40 - 49

Devastation
Devastation
Your Maximum Mana is increased by 3.
Devastation
Devastation
Your Maximum Mana is increased by 3.
Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage
Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage
Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage
Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage
Conjuration Mastery
Conjuration Mastery
You deal x1% increased damage for each active Conjuration.
Conjuration Mastery
Conjuration Mastery
You deal x1% increased damage for each active Conjuration.
Conjuration Mastery
Conjuration Mastery
You deal x1% increased damage for each active Conjuration.
Devouring Blaze
Devouring Blaze
You deal x10% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x25%.

POINTS 50 - 58

Devouring Blaze
Devouring Blaze
You deal x10% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x25%.
Devouring Blaze
Devouring Blaze
You deal x10% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x25%.
Permafrost
Permafrost
Frost Skills deal x5% increased damage to Elites.
Hoarfrost
Hoarfrost
You deal x3% increased damage to Chilled enemies, and x6% increased damage to Frozen enemies.
Hoarfrost
Hoarfrost
You deal x3% increased damage to Chilled enemies, and x6% increased damage to Frozen enemies.
Hoarfrost
Hoarfrost
You deal x3% increased damage to Chilled enemies, and x6% increased damage to Frozen enemies.
Elemental Attunement
Elemental Attunement
Lucky Hit: Critical Strikes have up to a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Elemental Attunement
Elemental Attunement
Lucky Hit: Critical Strikes have up to a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Elemental Attunement
Elemental Attunement
Lucky Hit: Critical Strikes have up to a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.

D4 FIREBALL SORCERER BUILD ROTATION

1

Hydra
Hydra
ConjurationPyromancy
Mana Cost: 20
Lucky Hit Chance: 53%
Summon a 3-headed hydra for 10 seconds. Each head spits fires at enemies, dealing 12% damage.

Maximum 1 active Hydra at a time.

Enchantment Effect
After spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Fire Damage

Throw down your hydras as you run up to your enemies to start weaking one of them. You only need one to die during your rotation, and it will cause a chain reaction.

2

Frost Nova
Frost Nova
DefensiveFrost
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.

Enchantment Effect
Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost nova when hitting enemies.

Run into the middle of your enemies and Frost Nova to freeze and apply Vulnerable to them.

3

Fireball
Fireball
CorePyromancy
Mana Cost:40
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.

Enchantment Effect
When you kill an enemy, they explode in a Fireball for 50% of its damage.
Fire Damage

Find the largest mass of enemies still alive and throw a Fireball at them.  Unless you’re fighting an Elite or a Boss, everything should be long dead at this point.

4

Inferno
Inferno
UltimatePyromancy
Cooldown: 45
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Fire Damage

If you’re fighting a boss or an elite, pop your Inferno right after your Frozen nova so that it gets to take full advantage of the Vulnerable Debuff! No need to use this on normal mobs, save the cooldown for 

D4 FIREBALL SORCERER LEGENDARY ASPECTS

The best aspects and Legendaries will be listed below for the Fireball Sorcerer, broken into their different types. You can only benefit from one aspect at a time, so don’t try to wear two of the same aspect.

CODEX OF POWER - DUNGEON / QUEST

These Legendary Aspects can be target farmed by simply completing the Dungeon they are located in or the quest they are locked behind. Once completed the aspect will appear in your codex of power for you to use as any time you want.

FRACTURED PEAKS

Aspect of the Protector
Aspect of the Protector
Defensive
Damaging an Elite enemy grants you a Barrier absorbing up to x damage for 10 seconds. This effect can only happen once every 30 seconds.
Unlocked by completing Lost Archives in Fractured Peaks
Every class

Eluding Aspect
Eluding Aspect
Utility
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40-20 second Cooldown.
Unlocked by completing Caldera Gate in Fractured Peaks
Every class

SCOSGLEN

Edgemaster’s Aspect
Edgemaster’s Aspect
Offensive
Skills deal up to 10-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Unlocked by completing Oldstones in Scosglen
Every class

Aspect of the Expectant
Aspect of the Expectant
Offensive
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5-10% up to 30%.
Unlocked by completing Underroot in Scosglen
Every class

Aspect of Efficiency
Aspect of Efficiency
Resource
Casting a Basic Skill reduces the Mana cost of your next Core Skill by 15-25%.
Unlocked by completing Domhainne Tunnels in Scosglen
Sorcerer

DRY STEPPES

Aspect of Might
Aspect of Might
Offensive
Basic Skills grant 20% Damage Reduction for 2-6 seconds.
Progress Campaign in Dry Steppes to unlock
Unlocked by completing Dark Ravine in Dry Steppes
Every class

Aspect of the Umbral
Aspect of the Umbral
Resource
Restore 1-4 of your Primary Resource when you Crowd Control an enemy.
Unlocked by completing Champion’s Demise in Dry Steppes
Every class

Storm Swell Aspect
Storm Swell Aspect
Offensive
You deal 11-20% increased damage to Vulnerable enemies while you have a Barrier.
Unlocked by completing Onyx Hold in Dry Steppes
Sorcerer

Rapid Aspect
Rapid Aspect
Offensive
Basic Skills gain 15-30% Attack Speed.
Unlocked by completing Buried Halls in Dry Steppes
Every class

Elementalist’s Aspect
Elementalist’s Aspect
Offensive
Core or Mastery Skills cast at or above 100 Mana gain a 20-40% increased Critical Strike Chance.
Unlocked by completing Pallid Delve in Dry Steppes
Sorcerer

HAWEZAR

Aspect of Three Curses
Aspect of Three Curses
Offensive
Meteor deals 35-50% increased Critical Strike Damage against Healthy targets.
Progress Campaign in Hawezar to unlock
Unlocked by completing Serpent’s Lair in Hawezar
Sorerer

Aspect of Singed Extremities
Aspect of Singed Extremities
Utility
After Immobilize wears off, enemies are Slowed by 40-60% for 4 seconds.
Unlocked by completing Earthen Wound in Hawezar
Sorcerer

Prodigy’s Aspect
Prodigy’s Aspect
Sorcerer
Using a Cooldown restores 15-25 Mana.
Unlocked by completing Witchwater in Hawezar
Sorcerer

KEHJISTAN

Aspect of the Unwavering
Aspect of the Unwavering
Defensive
Taking direct damage has a 2-6% chance to reset the Cooldown of one of your Defensive Skills.
Unlocked by completing Putrid Aquifer in Kehjistan
Sorcerer

LEGENDARY ITEMS - RANDOM DROP

These are the legendary aspect that can only be found as a drop in the game. You must kill enemies and bosses until you get these legendary items to drop.

Smiting Aspect
Smiting Aspect
Offensive
You have 10-20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 20-40% increased Crowd Control Duration.
Random drop
Every class

Conceited Aspect
Conceited Aspect
Offensive
Deal 15-25% increased while you have a Barrier active.
Random drop
Every class

Exploiter’s Aspect
Exploiter’s Aspect
Utility
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal 20-40% increased damage to them.
Random drop
Every class

LEGENDARY - SORCERER SPECIFIC

Aspect of Binding Embers
Aspect of Binding Embers
Utility
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for 2-3 seconds.
Random drop
Sorcerer

Everliving Aspect
Everliving Aspect
Defensive
You take 20-25% less damage from Crowd Controlled or Vulnerable enemies.
Random drop
Sorcerer

Aspect of Shattered Stars
Aspect of Shattered Stars
Offensive
Meteorites fall around Meteor, dealing x Fire damage in impact. Your Meteorites additionally Burn enemies they hit for x damage over x seconds.
Random drop
Sorcerer

Serpentine Aspect
Serpentine Aspect
Offensive
You may have 1 additional Hydra active, but Hydra’s duration is reduced by 20-10%.
Random drop
Sorcerer

Shattered Aspect
Shattered Aspect
Sorcerer
Explosions from the Shatter Key Passive deal 30-40% increased damage if enemies die while Frozen.
Random drop
Sorcerer

UNIQUE ITEMS

These are the unique items you should look out for. These won’t start dropping until you reach Tier 3 Difficulty, known as Nightmare. NIghtmare cannot be unlocked until level 50.

Coming Soon