Diablo 4 | Just Loot It

D4 HARDCORE PULVERIZE DRUID

This D4 HC Pulverize Druid is the definition of a tank. This build is great because it has insane survivability with its fortify generation, insane AEO damage and great single target damage potential. This build does need some aspects to work well but they are easy to get with certain dungeons.

Wit this Diablo 4 Pulverize Druid you’ll buff yourself, debuff the enemies and then pop them with a single attack. Its fun, and easy! Give it a try, and use the Index below to jump to whatever information you’re looking for for your Druid build.

D4 PULVERIZE DRUID PROS / CONS

D4 PULVERIZE DRUID VIDEO GUIDE

Something about the build confusing you? Don’t sweat it, listen to me explain every piece of the build in this detailed YouTube guide! (coming soon)

D4 PULVERIZE DRUID SKILLS & PASSIVES

BASIC ABILITY

Maul – Maul swipes enemies in front of you for decent aoe damage. Enhanced Maul will help build your fortify and Wild Maul will help knock down enemies in front of you. Any time we knock enemies down, we are being hit less.

Maul
Maul
BasicWerebearShapeshifting
Generate Spirit: 14
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 20% damage.
Enhanced Maul
Enhanced Maul
If an enemy is hit by Maul, then Fortify for 2% of your Base Life 10.
Wild Maul
Wild Maul
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.

CORE ABILITY

Pulverize is our big damage dealer. With our aspects we use on this build, leveling to 50 will be a breeze. Once you have the Shockwave Aspect, you will start clearing packs quickly. Enhanced Pulverize will create tons of Overpower damage and Primal Pulverize will create tons of stunned enemies because of the consistent overpower on the build.

The passives we take are predatory instinct, iron fur, heart of the wild and wild impulse.

D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
D4 Pulverize DruidEnhanced Pulverize
D4 Pulverize Druid
Enhanced Pulverize
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
D4 Pulverize DruidPrimal Pulverize
D4 Pulverize Druid
Primal Pulverize
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Iron Fur
Iron Fur
You gain 3% Damage Reduction while in Werewolf form.
This bonus persists for 3 seconds after leaving Werebear form.
Heart of the Wild
Heart of the Wild
Maximum Spirit is increased by 3.
Wild Impulses
Wild Impulses
Your Core Skills cost x3% more Spirit but deal x5% increased damage.

DEFENSIVE ABILITY

Debilitating Roar is a great damage reduction ability and helps get us into werebear form. It also is a great fortify generator to go into a pack with fortify with Enhanced Debilitating Roar fortifying you for 22% Base Life. We will take Preserving Debilitating Roar for the healing while it is active. 

The passives we take in the defensive cluster are Ancestral Fortitude and Vigilance.

Debilitating Roar
Debilitating Roar
DefensiveWerebearShapeshifting
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.
Enhanced Debilitating Roar
Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for 22% Base Life 10.
Preserving Debilitating Roar
Preserving Debilitating Roar
Debilitating Roar also Heals you for 4% of your Maximum Life 4 each second for its duration.

COMPANION ABILITY

We do not take and skills in the Companion Cluster. We do take the passive Nature’s reach. This will help damage ranged enemies, especially when they are CC’d.

WRATH ABILITIES

The Wrath Skills we take are Hurricane and Trample. Hurricane is great for slowing enemies with Enhanced Hurricane and adding vulnerable to enemies with Natural Hurricane. We have a lot of damage to enemies that are CC’d. Hurricane CC’s and adds vulnerability. Trample is a great ranged ability that does big damage to a target multiple times. It also gives us unstoppable and fortify with natural trample.

The passives we take are Mending and Provocation. We will also take crushing earth, safeguard, and stone guard because we will eventually have aspects that make our skills earth skills and these passives add to our earth skills damage.

Hurricane
Hurricane
WrathStormNature-Magic
Cooldown: 20 seconds
Lucky Hit Chance: 22.4238%
Form a hurricane around you that deals 97.5% damage to surrounding enemies over 8.4 seconds.
Enhanced Hurricane
Enhanced Hurricane
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane
Natural Hurricane
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Trample
Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Enhanced Trample
Enhanced Trample
Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
Natural Trample
Natural Trample
Casting Trample grants 20% Base Life 10 as Fortify.
Mending
Mending
While in Werebear form, you receive +5% additional Healing from all sources.
Provocation
Provocation
When you remain in Werebear form for at least 30 seconds, your next Skill will Overpower.
Crushing Earth
Crushing Earth
Earth Skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Safeguard
Safeguard
Critical Strikes with Earth Skills Fortify, you for 2.2% Base Life 10.
Stone Guard
Stone Guard
While you have Fortify, for over 50% of your Maximum Life, your Earth Skills deal x4% increased damage.

ULTIMATE ABILITY

Our ultimate will be grizzly rage. Grizzly Rage is great for damage reduction, staying alive and being tanky. We do have increased damage the longer we are active in grizzly rage. Prime Grizzly Rage makes us unstoppable while active and supreme adds even more fortify. We do take a passive defensive posture which helps our fortify generation.

Grizzly Rage
Grizzly Rage
UltimateWerebearShapeshifting
Cooldown: 50 seconds
Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damage and 20% Damage Reduction.
Damage bonus is increased by 3% each second while in this form.

Kills extend the duration by 1 second up to 10 additional seconds.
Prime Grizzly Rage
Prime Grizzly Rage
You are Unstoppable while Grizzly Rage is active.
Supreme Grizzly Rage
Supreme Grizzly Rage
Gain 8% Base Life 10 as Fortify per second while Grizzly Rage is active.

KEY PASSIVE

Ursine Strength is a huge addition to our life, survivability and damage while in werebear form. This is a must for the key passive.

Ursine Strength
Ursine Strength
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x30% increased damage.

D4 PULVERIZE DRUID CLASS MECHANIC

DRUID SPIRIT BOONS

This D4 pulverize druid build will take the following passives to maximize damage and survivability!

Diablo 4 Druid Build - D4 Druid Build
Wariness
Wariness
Take 10% reduced damage from Elites.
D4 Druid Build - Diablo 4 Druid Build
Iron Feather
Iron Feather
Gain x10% Maximum Life.
D4 Druid Build - Diablo 4 Druid build

Energize
Energize
Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit.

Calamity
Calamity
Extend the duration of Ultimate Skills by 25%.

D4 Druid Build - Diablo 4 Druid build
Masochistic
Masochistic
Critical Strikes with Shapeshifting Skills Heal you for 3% Maximum Life.

D4 PULVERIZE DRUID BUILD SKILL POINT ORDER

You get one point every time you level. So at level 2 on your first character you will be spending point #1. At level 5 you will be spending point #4. 

When you earn your first renown you will have the same number of skill points as levels. 

Beyond that you will have to do some quick math to know how many points you’ve earned from renown and how many points you have earned from levels to know which part of this you are on.

POINTS 1 - 9

Maul
Maul
BasicWerebearShapeshifting
Generate Spirit: 14
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 20% damage.
Enhanced Maul
Enhanced Maul
If an enemy is hit by Maul, then Fortify for 2% of your Base Life 10.
D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
D4 Pulverize DruidEnhanced Pulverize
D4 Pulverize Druid
Enhanced Pulverize
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
D4 Pulverize DruidPrimal Pulverize
D4 Pulverize Druid
Primal Pulverize
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Wild Maul
Wild Maul
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Debilitating Roar
Debilitating Roar
DefensiveWerebearShapeshifting
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.
Enhanced Debilitating Roar
Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for 22% Base Life 10.
Preserving Debilitating Roar
Preserving Debilitating Roar
Debilitating Roar also Heals you for 4% of your Maximum Life 4 each second for its duration.

POINTS 10 - 19

D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Heart of the Wild
Heart of the Wild
Maximum Spirit is increased by 3.
Wild Impulses
Wild Impulses
Your Core Skills cost x3% more Spirit but deal x5% increased damage.
D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Wild Impulses
Wild Impulses
Your Core Skills cost x3% more Spirit but deal x5% increased damage.
Aspect of the Trampled Earth
Aspect of the Trampled Earth
Offensive
Trample now summons 6 Landslide pillars of earth during its duration that deal 70-80% normal damage. Trample is now also a Nature Magic and Earth Skill.
Druid
Enhanced Trample
Enhanced Trample
Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
Natural Trample
Natural Trample
Casting Trample grants 20% Base Life 10 as Fortify.

POINTS 20 - 29

Hurricane
Hurricane
WrathStormNature-Magic
Cooldown: 20 seconds
Lucky Hit Chance: 22.4238%
Form a hurricane around you that deals 97.5% damage to surrounding enemies over 8.4 seconds.
Enhanced Hurricane
Enhanced Hurricane
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane
Natural Hurricane
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Ancestral Fortitude
Ancestral Fortitude
Increase your Non-Physical Resistances by 5%.
Grizzly Rage
Grizzly Rage
UltimateWerebearShapeshifting
Cooldown: 50 seconds
Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damage and 20% Damage Reduction.
Damage bonus is increased by 3% each second while in this form.

Kills extend the duration by 1 second up to 10 additional seconds.
Prime Grizzly Rage
Prime Grizzly Rage
You are Unstoppable while Grizzly Rage is active.
Supreme Grizzly Rage
Supreme Grizzly Rage
Gain 8% Base Life 10 as Fortify per second while Grizzly Rage is active.
Defensive Posture
Defensive Posture
Increases the amount of Fortify you gain from all sources by +5%.
Predatory Instinct
Predatory Instinct
Critical Strike Chance against Close enemies is increased by +2%.
Iron Fur
Iron Fur
You gain 3% Damage Reduction while in Werewolf form.
This bonus persists for 3 seconds after leaving Werebear form.

POINTS 30 - 39

Vigilance
Vigilance
You gain 5% Damage Reduction for 6 seconds after using Defensive Skill.
Mending
Mending
While in Werebear form, you receive +5% additional Healing from all sources.
Provocation
Provocation
When you remain in Werebear form for at least 30 seconds, your next Skill will Overpower.
Iron Fur
Iron Fur
You gain 3% Damage Reduction while in Werewolf form.
This bonus persists for 3 seconds after leaving Werebear form.
Ursine Strength
Ursine Strength
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x30% increased damage.
Wild Impulses
Wild Impulses
Your Core Skills cost x3% more Spirit but deal x5% increased damage.
Iron Fur
Iron Fur
You gain 3% Damage Reduction while in Werewolf form.
This bonus persists for 3 seconds after leaving Werebear form.
Predatory Instinct
Predatory Instinct
Critical Strike Chance against Close enemies is increased by +2%.
Ancestral Fortitude
Ancestral Fortitude
Increase your Non-Physical Resistances by 5%.
Ancestral Fortitude
Ancestral Fortitude
Increase your Non-Physical Resistances by 5%.

POINTS 40 - 49

Mending
Mending
While in Werebear form, you receive +5% additional Healing from all sources.
Mending
Mending
While in Werebear form, you receive +5% additional Healing from all sources.
Crushing Earth
Crushing Earth
Earth Skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Stone Guard
Stone Guard
While you have Fortify, for over 50% of your Maximum Life, your Earth Skills deal x4% increased damage.
Crushing Earth
Crushing Earth
Earth Skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Crushing Earth
Crushing Earth
Earth Skills deal x5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Stone Guard
Stone Guard
While you have Fortify, for over 50% of your Maximum Life, your Earth Skills deal x4% increased damage.
Stone Guard
Stone Guard
While you have Fortify, for over 50% of your Maximum Life, your Earth Skills deal x4% increased damage.
Safeguard
Safeguard
Critical Strikes with Earth Skills Fortify, you for 2.2% Base Life 10.
Trample
Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.

POINTS 50 - 58

Trample
Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Trample
Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Trample
Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Vigilance
Vigilance
You gain 5% Damage Reduction for 6 seconds after using Defensive Skill.
Vigilance
Vigilance
You gain 5% Damage Reduction for 6 seconds after using Defensive Skill.
Nature’s Reach
Nature’s Reach
Deal x3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Nature’s Reach
Nature’s Reach
Deal x3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Nature’s Reach
Nature’s Reach
Deal x3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Nature’s Resolve
Nature’s Resolve
5% chance when struck to Fortify you for 4.4% Base Life 10.

D4 PULVERIZE DRUID ROTATION

1

Hurricane
Hurricane
WrathStormNature-Magic
Cooldown: 20 seconds
Lucky Hit Chance: 22.4238%
Form a hurricane around you that deals 97.5% damage to surrounding enemies over 8.4 seconds.

Hurricane is a great skill to use to add slow and vulnerable to enemies. It helps our pulverize do big damage to packs and bosses. It is good to start with Hurricane because it will take you out of werebear form.

2

Debilitating Roar
Debilitating Roar
DefensiveWerebearShapeshifting
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.

Debilitating Roar is used when entering a fight to reduce enemies damage and to give us a fortify boost. We do not want to go into a fight with no fortify. The quicker we get fortify up the better.

3

Trample
Trample
WrathWerebearShapeshifting
Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.

Trample is used to close distance, do big damage, and generate fortify. A Great skill to use to get out of a bad position as well.

4

Maul
Maul
BasicWerebearShapeshifting
Generate Spirit: 14
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 20% damage.

Maul will help generate spirit and add fortify. We need to add increased attack speed for maul to feel good and to generate enough spirit early on.

5

D4 Pulverize DruidPulverize
D4 Pulverize Druid
Pulverize
CoreWerebearShapeshifting
Spirit Cost: 35
Lucky Hit Chance: 33%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.

Pulverize is our main damage skill and spirit user. We will have aspects that add to the range and make pulverize an earth skill. Try to cc enemies and get distance to maxamize damage when using pulverize.

6

Grizzly Rage
Grizzly Rage
UltimateWerebearShapeshifting
Cooldown: 50 seconds
Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damage and 20% Damage Reduction.
Damage bonus is increased by 3% each second while in this form.

Kills extend the duration by 1 second up to 10 additional seconds.

Grizzly Rage is used in situations where you are expecting to take big damage. Whether that is from large packs or a big hit from a boss.

D4 PULVERIZE DRUID LEGENDARY ASPECTS

The best aspects and Legendaries will be listed below for the Pulverize Druid Build, broken into their different types. You can only benefit from one aspect at a time, so don’t try to wear two of the same aspect.

CODEX OF POWER - DUNGEONS

These Legendary Aspects can be target farmed by simply completing the Dungeon they are located in. Once completed the aspect will appear in your codex of power for you to use as any time you want.

FRACTURED PEAKS

Eluding Aspect
Eluding Aspect
Utility
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40-20 second Cooldown.
Unlocked by completing Caldera Gate in Fractured Peaks
Every class

Aspect of the Protector
Aspect of the Protector
Defensive
Damaging an Elite enemy grants you a Barrier absorbing up to x damage for 10 seconds. This effect can only happen once every 30 seconds.
Unlocked by completing Lost Archives in Fractured Peaks
Every class

Mangled Aspect
Mangled Aspect
Resource
When you are stuck as a Werebear you have a 30-40% chance to gain 1 Spirit.
Unlocked by completing Immortal Emanation in Fractured Peaks
Druid

SCOSGLEN

Aspect of the Expectant
Aspect of the Expectant
Offensive
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5-10% up to 30%.
Unlocked by completing Underroot in Scosglen
Every class

Edgemaster’s Aspect
Edgemaster’s Aspect
Offensive
Skills deal up to 10-20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Unlocked by completing Oldstones in Scosglen
Every class

Ballistic Aspect
Ballistic Aspect
Utility
When you have Fortify your Earth Skills gain +2 Ranks.
Unlocked by completing Whispering Pines in Scosglen
Druid

Crashstone Aspect
Crashstone Aspect
Offensive
Earth Skills deal 30-40% more Critical Strike Damage to Crowd Controlled enemies.
Progress Campaign in Scosglen to unlock
Unlocked by completing Stockades in Scosglen
Druid

Aspect of Quicksand
Aspect of Quicksand
Utility
Damage from Earth Skills Slow enemies hit by 25-50% for 5 seconds.
Unlocked by completing Feral’s Den in Scosglen
Druid

DRY STEPPES

Rapid Aspect
Rapid Aspect
Offensive
Basic Skills gain 15-30% Attack Speed.
Unlocked by completing Buried Halls in Dry Steppes
Every class

Aspect of Retaliation
Aspect of Retaliation
Offensive
Your Core Skills deal up to 20-40% increased damage based on your amount of Fortify.
Unlocked by completing Seaside Descent in Dry Steppes
Druid

Aspect of Might
Aspect of Might
Offensive
Basic Skills grant 20% Damage Reduction for 2-6 seconds.
Progress Campaign in Dry Steppes to unlock
Unlocked by completing Dark Ravine in Dry Steppes
Every class

HAWEZAR

Aspect of the Ursine Horror
Aspect of the Ursine Horror
Offensive
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal x damage over 2 seconds.
Unlocked by completing Belfry Zakara in Hawezar
Druid

KEHJISTAN

Skinwalker’s Aspect
Skinwalker’s Aspect
Defensive
When you use a Shapeshifting Skill that changes your form, gain x Life. If you are at full Life, gain the same amount as Fortify.
Progress Campaign in Kehjistan to unlock
Druid

Stormshifter’s Aspect
Stormshifter’s Aspect
Utility
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
Progress Campaign in Kehjistan to unlock
Druid

LEGENDARY ITEMS - RANDOM DROP

These are the legendary aspect that can only be found as a drop in the game. You must kill enemies and bosses until you get these legendary items to drop.

Aspect of the Crowded Sage
Aspect of the Crowded Sage
Defensive
You Heal for x Life per second for each Close enemy, up to x Life per second.
Random drop
Every class

Smiting Aspect
Smiting Aspect
Offensive
You have 10-20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 20-40% increased Crowd Control Duration.
Random drop
Every class

DROPS - DRUID SPECIFIC

Balanced Aspect
Balanced Aspect
Resource
Increases your Maximum Spirit by 60-80 and Spirit Generation by 20% while Grizzly Rage is active.
Random drop
Druid

Aspect of the Trampled Earth
Aspect of the Trampled Earth
Offensive
Trample now summons 6 Landslide pillars of earth during its duration that deal 70-80% normal damage. Trample is now also a Nature Magic and Earth Skill.
Random drop
Druid

Shockwave Aspect
Shockwave Aspect
Offensive
Pulverize creates a shockwave that travels forward, dealing 60-100% of its damage to targets in the path.
Random drop
Druid

UNIQUE ITEMS

These are the unique items you should look out for. These won’t start dropping until you reach Tier 3 Difficulty, known as Nightmare.

D4 PULVERIZE DRUID LEGENDARY ASPECTS

HC PULVERIZE DRUID PARAGON BOARD
GUZZLER GLYPH DOMINATE GLYPH UNDAUNTED GLPYH WEREBEAR GLYPH

GUZZLER GLYPH

DOMINATE GLYPH

UNDAUNTED GLPYH

WEREBEAR GLYPH

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