This D4 HC Pulverize Druid is the definition of a tank. This build is great because it has insane survivability with its fortify generation, insane AEO damage and great single target damage potential. This build does need some aspects to work well but they are easy to get with certain dungeons.
Wit this Diablo 4 Pulverize Druid you’ll buff yourself, debuff the enemies and then pop them with a single attack. Its fun, and easy! Give it a try, and use the Index below to jump to whatever information you’re looking for for your Druid build.
D4 HC DRUID BUILD INDEX
D4 PULVERIZE DRUID PROS / CONS
- Great AOE Damage
- Super Tanky
- Easy Rotation
- Slower Gameplay
D4 PULVERIZE DRUID VIDEO GUIDE
Something about the build confusing you? Don’t sweat it, listen to me explain every piece of the build in this detailed YouTube guide! (coming soon)
D4 PULVERIZE DRUID SKILLS & PASSIVES
BASIC ABILITY
Maul – Maul swipes enemies in front of you for decent aoe damage. Enhanced Maul will help build your fortify and Wild Maul will help knock down enemies in front of you. Any time we knock enemies down, we are being hit less.


Lucky Hit Chance: 30%




CORE ABILITY
Pulverize is our big damage dealer. With our aspects we use on this build, leveling to 50 will be a breeze. Once you have the Shockwave Aspect, you will start clearing packs quickly. Enhanced Pulverize will create tons of Overpower damage and Primal Pulverize will create tons of stunned enemies because of the consistent overpower on the build.
The passives we take are predatory instinct, iron fur, heart of the wild and wild impulse.


Lucky Hit Chance: 33%






This bonus persists for 3 seconds after leaving Werebear form.




DEFENSIVE ABILITY
Debilitating Roar is a great damage reduction ability and helps get us into werebear form. It also is a great fortify generator to go into a pack with fortify with Enhanced Debilitating Roar fortifying you for 22% Base Life. We will take Preserving Debilitating Roar for the healing while it is active.
The passives we take in the defensive cluster are Ancestral Fortitude and Vigilance.






COMPANION ABILITY
We do not take and skills in the Companion Cluster. We do take the passive Nature’s reach. This will help damage ranged enemies, especially when they are CC’d.
WRATH ABILITIES
The Wrath Skills we take are Hurricane and Trample. Hurricane is great for slowing enemies with Enhanced Hurricane and adding vulnerable to enemies with Natural Hurricane. We have a lot of damage to enemies that are CC’d. Hurricane CC’s and adds vulnerability. Trample is a great ranged ability that does big damage to a target multiple times. It also gives us unstoppable and fortify with natural trample.
The passives we take are Mending and Provocation. We will also take crushing earth, safeguard, and stone guard because we will eventually have aspects that make our skills earth skills and these passives add to our earth skills damage.


Lucky Hit Chance: 22.4238%






Lucky Hit Chance: 20%
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.














ULTIMATE ABILITY
Our ultimate will be grizzly rage. Grizzly Rage is great for damage reduction, staying alive and being tanky. We do have increased damage the longer we are active in grizzly rage. Prime Grizzly Rage makes us unstoppable while active and supreme adds even more fortify. We do take a passive defensive posture which helps our fortify generation.


Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.




KEY PASSIVE
Ursine Strength is a huge addition to our life, survivability and damage while in werebear form. This is a must for the key passive.


While Healthy, deal x30% increased damage.
D4 PULVERIZE DRUID CLASS MECHANIC
DRUID SPIRIT BOONS
This D4 pulverize druid build will take the following passives to maximize damage and survivability!







Energize
Calamity



D4 PULVERIZE DRUID BUILD SKILL POINT ORDER
You get one point every time you level. So at level 2 on your first character you will be spending point #1. At level 5 you will be spending point #4.
When you earn your first renown you will have the same number of skill points as levels.
Beyond that you will have to do some quick math to know how many points you’ve earned from renown and how many points you have earned from levels to know which part of this you are on.


Lucky Hit Chance: 30%




Lucky Hit Chance: 33%














Lucky Hit Chance: 33%


Lucky Hit Chance: 33%


Lucky Hit Chance: 33%






Lucky Hit Chance: 33%










Lucky Hit Chance: 22.4238%








Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.










This bonus persists for 3 seconds after leaving Werebear form.








This bonus persists for 3 seconds after leaving Werebear form.


While Healthy, deal x30% increased damage.




This bonus persists for 3 seconds after leaving Werebear form.


























Lucky Hit Chance: 20%
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.


Lucky Hit Chance: 20%
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.


Lucky Hit Chance: 20%
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.


Lucky Hit Chance: 20%
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.













D4 PULVERIZE DRUID ROTATION
1


Lucky Hit Chance: 22.4238%
Hurricane is a great skill to use to add slow and vulnerable to enemies. It helps our pulverize do big damage to packs and bosses. It is good to start with Hurricane because it will take you out of werebear form.
2


Debilitating Roar is used when entering a fight to reduce enemies damage and to give us a fortify boost. We do not want to go into a fight with no fortify. The quicker we get fortify up the better.
3


Lucky Hit Chance: 20%
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Trample is used to close distance, do big damage, and generate fortify. A Great skill to use to get out of a bad position as well.
4


Lucky Hit Chance: 30%
Maul will help generate spirit and add fortify. We need to add increased attack speed for maul to feel good and to generate enough spirit early on.
5


Lucky Hit Chance: 33%
Pulverize is our main damage skill and spirit user. We will have aspects that add to the range and make pulverize an earth skill. Try to cc enemies and get distance to maxamize damage when using pulverize.
6


Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
Grizzly Rage is used in situations where you are expecting to take big damage. Whether that is from large packs or a big hit from a boss.
D4 PULVERIZE DRUID LEGENDARY ASPECTS
The best aspects and Legendaries will be listed below for the Pulverize Druid Build, broken into their different types. You can only benefit from one aspect at a time, so don’t try to wear two of the same aspect.
CODEX OF POWER - DUNGEONS
These Legendary Aspects can be target farmed by simply completing the Dungeon they are located in. Once completed the aspect will appear in your codex of power for you to use as any time you want.
FRACTURED PEAKS






SCOSGLEN








Unlocked by completing Stockades in Scosglen


DRY STEPPES






Unlocked by completing Dark Ravine in Dry Steppes
HAWEZAR


KEHJISTAN




LEGENDARY ITEMS - RANDOM DROP
These are the legendary aspect that can only be found as a drop in the game. You must kill enemies and bosses until you get these legendary items to drop.




DROPS - DRUID SPECIFIC






UNIQUE ITEMS
These are the unique items you should look out for. These won’t start dropping until you reach Tier 3 Difficulty, known as Nightmare.
D4 PULVERIZE DRUID LEGENDARY ASPECTS
