ROGUE SKILLS
This page has every Rogue ability and passive.
BASIC ABILITIES


Forceful Arrow
BasicMarksman
Lucky Hit Chance: 40%
Fire a powerful arrow at an enemy, dealing 20% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
Physical Damage
Requires a Ranged weapon
Requires a Ranged weapon


Enhanced Forceful Arrow
Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.


Fundamental Forceful Arrow
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.


Primary Forceful Arrow
Forceful Arrow pierces through Vulnerable enemies.


Heartseeker
BasicMarksman
Lucky Hit Chance: 50%
Fire an arrow that seeks an enemy, dealing 22% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.
Physical Damage
Requires a Ranged weapon
Requires a Ranged weapon


Enhanced Heartseeker
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.


Fundamental Heartseeker
Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%.


Primary Heartseeker
Heartseeker ricochets to an additional enemy, dealing 30% of the original damage.


Puncture
BasicMarksman
Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Puncture
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.


Fundamental Puncture
Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.


Primary Puncture
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.


Blade Shift
BasicCutthroat
Lucky Hit Chance: 35%
Quickly stab your victim for 15% damage and shift, allowing you to move freely through enemies for 3 seconds.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Blade Shift
Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.


Fundamental Blade Shift
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.


Primary Blade Shift
While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%.


Invigorating Strike
BasicCutthroat
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 23% damage and increasing Energy Regeneration by x20% for 3 seconds.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Earth Spike
Earth Spike has a 10% chance to Stun for 2.5 seconds.


Fundamental Invigorating Strike
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them vulnerable for 3 seconds.


Primary Invigorating Strike
Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
CORE ABILITIES


Barrage
CoreInbueableMarksman
Energy Cost: 30
Lucky Hit Chance: 16%
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 20.8% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow’s Base damage.
Physical Damage
Requires a Ranged weapon
Requires a Ranged weapon


Enhanced Barrage
Barrage’s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.


Advanced Barrage
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.


Improved Barrage
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.


Twisting Blades
CoreInbueableCutthroat
Energy Cost: 30
Lucky Hit Chance: 33%
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Twisting Blades
Twisting Blades deals x30% increased damage when returning.


Advanced Twisting Blades
When your Twisting Blades return, your active Cooldowns are reduced by 0.25 second per enemy they passed through up to 3 seconds.


Improved Twisting Blades
Enemies are Dazed while impaled with Twisting Blades.


Sturdy
You gain 4% Close Damage Reduction.


Siphoning Strikes
Heal for 1% of your Maximum Life 1 when you Critically Strike Close enemies.


Flurry
CoreInbueableCutthroat
Energy Cost: 25
Lucky Hit Chance: 10%
Lucky Hit Chance: 10%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Flurry
Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life 1, up to 1 Maximum Life 12% per cast.


Advanced Flurry
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.


Improved Flurry
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.


Penetrating Shot
CoreInbueableMarksman
Energy Cost: 35
Lucky Hit Chance: 50%
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.
Physical Damage
Requires a Ranged weapon
Requires a Ranged weapon


Enhanced Penetrating Shot
Penetrating Shot deals x10% increased damage per enemy it pierces.


Advanced Penetrating Shot
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.


Improved Penetrating Shot
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.


Stutter Step
Critically Striking an enemy grants +5% Movement Speed for 4 seconds.


Rapid Fire
CoreInbueableMarksman
Energy Cost: 25
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 24% damage.
Physical Damage
Requires a Ranged weapon
Requires a Ranged weapon


Enhanced Rapid Fire
Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +25% for the 5th arrow.


Advanced Rapid Fire
Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade.


Improved Rapid Fire
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
AGILITY ABILITIES


Shadow Step
AgilityImbueableCutthroat
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Shadow Step
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.


Methodical Shadow Step
Enemies damaged by Shadow Step are Stunned for 2 seconds.


Disciplined Shadow Step
Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.


Rugged
Gain 5% Damage Reduction against Damage Over Time effects.


Reactive Defense
Gain 6% Damage Reduction while inflicted with Control Impairing Effects.


Caltrops
AgilityTrap
Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 30% damage and Slowing enemies by 50%. Last 6 seconds.
Physical Damage


Enhanced Caltrops
Enemies take x3% increased damage from you each second they are in Caltrops.


Methodical Caltrops
Caltrops now deals Cold damage and Chills enemies for 20% per second.


Disciplined Caltrops
You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.


Concussive
After Knocking Back or Knocking Down an enemy, you gain +5% increased Critical Strike Chance against them for 3 seconds.


Trick Attacks
When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.


Rapid Gambits
Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.


Dash
AgilityImbueableCutthroat
Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 36% damage.
Physical Damage
Requires Dual Wielded weapons
Requires Dual Wielded weapons


Enhanced Dash
Enemies damaged by Dash take x20% increased Critical Strike Damage from you for 5 seconds.


Methodical Dash
Dealing damage to Crowd Controlled enemies with Dawsh reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.


Disciplined Dash
Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.


Weapon Mastery
Weapon Mastery Skills unleash powerful attacks that alter the battle.
SUBTERFUGE ABILITIES


Agile
Using a Cooldown increases your Dodge Chance by 4% for 3 seconds.


Mending Obscurity
While Stealthed, you Heal for 3% Maximum Life 1 per second.


Concealment
Subterfuge
Cooldown: 20
Vanish from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Concealment also makes you Unstoppable grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.


Enhanced Stealth
You gain 40 Energy when you enter Concealment.


Subverting Stealth
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.


Countering Stealth
The Skill that breaks Concealment will always be a guaranteed Critical Strike.


Smoke Grenade
SubterfugeGrenade
Cooldown: 15 seconds
Throw a smoky concoction at enemies that Dazes them for 4 seconds.


Enhanced Smoke Grenade
Enemies affected by Smoke Grenade take x15% increased damage from you.


Subverting Smoke Grenade
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.


Countering Smoke Grenade
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy Vulnerable.


Poison Trap
SubterfugeTrap
Cooldown: 10 seconds
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 344% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
You can have 4 armed traps out at once.
Poison Damage


Enhanced Poison Trap
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.


Subverting Poison Trap
You deal x10% increased Poison damage to enemies standing inside your Poison Trap.


Countering Poison Trap
Poison Trap has a 30% chance to rest your Imbuement Skill Cooldowns when activated.


Exploit
You deal x6% increased damage to Healthy and Injured enemies.


Malice
You deal x3% increased damage to Vulnerable enemies.


Dark Shroud
Subterfuge
Cooldown: 20
Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.


Enhanced Dark Shroud
Dark Shroud’s shadows have a 10% chance to not be consumed.


Subverting Dark Shroud
Each active shadow from Dark Shroud grants you +4% increased Movement Speed.


Countering Dark Shroud
While you have at least 4 active shadows from Dark Shroud gain +8% Critical Strike Chance.
IMBUEMENT ABILITIES


Shadow Crash
Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.


Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate 10 Energy.


Shadow Imbuement
Imbuement
Cooldown: 13 seconds
Lucky Hit Chance: 33%
Lucky Hit Chance: 33%
Imbue your weapon with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to call surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Shadow Damage


Enhanced Shadow Imbuement
You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.


Blended Shadow Imbuement
Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.


Mixed Shadow Imbuement
Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.


Poison Imbuement
Imbuement
Cooldown: 13
Lucky Hit Chance: 33%
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 5 seconds.


Enhanced Poison Imbuement
Poison Imbuement’s Poisoning Duration is increased by 1 second.


Blended Poison Imbuement
Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.


Mixed Poison Imbuement
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.


Deadly Venom
You deal x3% increased Poisoning damage.


Debilitating Toxins
Poisoned enemies deal 5% less damage.


Alchemical Advantage
You gain +1% increased Attack Speed for each enemy you’re Poisoned, up to +15%.


Cold Imbuement
Imbuement
Cooldown: 13
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.


Enhanced Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.


Blended Cold Imbuement
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.


Mixed Cold Imbuement
Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.


Frigid Finesse
You deal x5% increased damage to Chilled enemies. This bonus increases to x10% against Frozen enemies.


Chilling Weight
Chilled enemies have their Movement Speed further reduced by up to 10%.


Precision Imbuement
Imbued Skills gain +3% increased Critical Strike Chance.
ULTIMATE ABILITIES


Shadow Clone
Ultimate
Cooldown: 60 seconds
Your shadow mimics your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
Physical Damage


Prime Shadow Clone
You are Unstoppable for 5 seconds after casting Shadow Clone.


Supreme Shadow Clone
Your Shadow Clone deals an additional 20% of your damage.


Innervation
Lucky Hit: Up to a 10% chance to gain 8 Energy.


Alchemist’s Fortune
Non-Physical damage you deal has a +5% increased Lucky Hit Chance.


Second Wind
Every 100 Energy you spend grants you +5% increased Lucky Hit Chance for 5 seconds.


Trap Mastery
When Poison Trap or Death Trap activates, you gain +4% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 1 seconds.


Death Trap
UltimateTrap
Cooldown: 50 seconds
Lucky Hit Chance: 4%
Lucky Hit Chance: 4%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
Shadow Damage


Prime Death Trap
Enemies are Pulled into Death Trap when it activates.


Supreme Death Trap
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.


Aftermath
After using an Ultimate Skill, restore 25 Energy.


Adrenaline Rush
While moving, you gain x5% increased Energy Regeneration.


Impetus
After moving 15 meters, your next attack deals x7% increased damage.


Haste
While at or above 50% maximum Energy, gain +5% increased Movement Speed. While below 50% maximum Energy, gain +5% increased Attack Speed.


Rain of Arrows
UltimateImbueableMarksman
Cooldown: 60 seconds
Lucky Hit Chance: 2%
Lucky Hit Chance: 2%
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Physical Damage
Requires a Ranged weapon
Requires a Ranged weapon


Prime Rain of Arrows
Imbuement Skill effects applied by Rain of Arrows have x20% increased potency.


Supreme Rain of Arrows
Rain of Arrows’ second wave Knocks Down enemies for 3 seconds.
KEY PASSIVES


Momentum
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
While at 3 stacks of Momentum you gain:
- Hit a Stunned, Dazed, or Frozen enemy
- Hit any enemy from behind/li>
While at 3 stacks of Momentum you gain:
- 20% increased Damage Reduction
- x30% increased Energy Regeneration
- +15% increased Movement Speed


Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal x20% increased damage against Crowd Controlled enemies.
While both Attack Speed bonuses are active, you deal x20% increased damage against Crowd Controlled enemies.


Precision
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.


Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.


Exposure
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 1 chance to:
- Reduce the active Cooldowns of your Trap Skills by 20%.
- Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds.
SPECIALIZATIONS


Combo Points
Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.


Inner Sight
Attack marked enemies to fill up your Inner Sight gauge. When it’s full, gain unlimited Energy for 4 seconds.


Preparation
Unlocks at level 30. Use your Ultimate 3 times in 60 seconds.