SKELETAL WARRIORS
NECROMANCER SKILLS
This page has every Necromancer ability and passive.
STARTING SKILL


Raise Skeleton
Raise a Skeleton from a Corpse to fight for you.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 5 seconds, increasing their damage by 20% and healing them for 10% of their Maximum Life.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 5 seconds, increasing their damage by 20% and healing them for 10% of their Maximum Life.
BASIC ABILITIES


Bone Splinters
BasicBone
Generate Essence: 6
Lucky Hit Chance: 17%
Lucky Hit Chance: 17%
Fire 3 bone splinters, dealing 8% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.


Enhanced Bone Splinters
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.


Acolyte’s Bone Splinters
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.


Initiate’s Bone Splinters
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.


Hemorrhage
BasicBlood
Generate Essence: 8
Lucky Hit Chance: 35%
Lucky Hit Chance: 35%
Burst an enemy’s blood, dealing 25% damage. Hemorrhage has a 20% chance to for a Blood Orb.


Enhanced Hemorrhage
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.


Acolyte’s Hemorrhage
Hemorrhage gains an additional +20% Attack Speed while Healthy.


Initiate’s Hemorrhage
Hemorrhage grants 1.6% Base Life 10 as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 1 Base Life 10.


Decompose
BasicDarknessChanneled
Generate Essence: 6.3 per second
Lucky Hit Chance: 40%
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 30% damage per second and forming a usable Corpse with the flesh every 2.5 seconds.


Enhanced Decompose
If an enemy dies while being Decomposed, you gain 10 Essence.


Acolyte’s Decompose
You and your Minions deal x10% increased damage to enemies who are being Decomposed.


Initiate’s Decompose
Decompose Slows enemies by 30%.


Reap
BasicDarkness
Generate Essence: 4
Lucky Hit Chance: 16.7%
Lucky Hit Chance: 16.7%
Sweep an ethereal scythe in front of you, dealing 12% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.


Enhanced Reap
If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.


Acolyte’s Reap
Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Initiate’s Reap
Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
CORE ABILITIES


Unliving Energy
Your maximum Essence is increased by 3.


Imperfectly Balanced
Your Core Skills cost x3% more Essence, but deal x5% increased damage.


Blood Lance
CoreBlood
Essence Cost: 15
Lucky Hit Chance: 33%
Lucky Hit Chance: 33%
Throw a blood lance that lingers in an enemy for 3 seconds dealing 67.5% damage to the enemy and all other lanced enemies.


Enhanced Blood Lance
Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.


Supernatural Blood Lance
After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.


Paranormal Blood Lance
While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance’s Essence cost is reduced by 3.


Blood Surge
CoreBlood
Essence Cost: 30
Lucky Hit Chance: 12%
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge’s nova damage is increased by x10% per enemy drained, up to x50%.


Enhanced Blood Surge
Blood Surge Heals you for 2.5% of your Maximum Life 2.5 when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life 2.5.


Supernatural Blood Surge
Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1.1% Base Life 10. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
Paranormal Blood Surge
Paranormal Blood SurgeIf an enemy is damaged by Blood Surge’s nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.


Blight
CoreDarkness
Essence Cost: 25
Lucky Hit Chance: 40%
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 80% damage over 6 seconds.


Enhanced Blight
Blight Slows enemies by 25%.


Supernatural Blight
You and your Minions deal x15% increased damage to enemies within Blight.


Paranormal Blight
Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.


Sever
CoreDarkness
Essence Cost: 20
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
A specter of you charges forward and attacks with its scythe for 63% damage then returns to you and attacks again for 21% damage.


Enhanced Sever
Sever damages enemies along its path for 25% of its initial damage.


Supernatural Sever
Sever deals x2% increased damage for each Minion you have upon cast.


Paranormal Sever
Every 4th cast of Sever makes enemies Vulnerable for 2 seconds.


Hewed Flesh
Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target’s location.
This chance is doubled against Bosses.
This chance is doubled against Bosses.


Bone Spear
CoreBone
Essence Cost: 25
Lucky Hit Chance: 50%
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.


Enhanced Bone Spear
Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.


Supernatural Bone Spear
Bone Spear makes the first enemy hit Vulnerable for 3 seconds.


Paranormal Bone Spear
Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear’s primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
CORPSE + MACABRE ABILITIES


Blood Mist
MacabreBlood
Cooldown: 18 seconds
Lucky Hit Chance: 8.7%
Lucky Hit Chance: 8.7%
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life 1.


Enhanced Blood Mist
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.


Ghastly Blood Mist
Blood Mist leaves behind a Corpse every 0.95 second.


Dreadful Blood Mist
Blood Mist Fortifies you for 0.5% Base Life 10 each time it hits an enemy.


Spiked Armor
Gain 10 Thorns.


Skeletal Warrior Mastery
Increase the damage and Life of your Skeletal Warriors by x15%.


Bone Prison
MacabreBone
Cooldown: 20 seconds
Unearth a prison of bone with 10 Life that surrounds the target area for 6 seconds.


Enhanced Bone Prison
If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped.


Ghastly Bone Prison
Enemies inside of Bone Prison are Vulnerable.


Dreadful Bone Prison
Fortify for 5% Base Life 10 for each enemy trapped by Bone Prison.


Grim Harvest
Consuming a Corpse generates 3 Essence.


Fueled by Death
You deal x3% increased damage for 6 seconds after consuming a Corpse.


Corpse Explosion
CorpseCorruption
Lucky Hit Chance: 40%
Detonate a Corpse, dealing 50% damage to surrounding enemies.


Enhanced Corpse Explosion
Corpse Explosion’s radius is increased by 15%.


Plagued Corpse Explosion
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.


Blighted Corpse Explosion
Corpse Explosion becomes a Darkness Skill and, instead of exploding releases a vile miasma dealing 110% Shadow damage over 6 seconds.
CURSE ABILITIES


Death’s Embrace
Close enemies take x2% more damage from you and deal 3% less damage to you.


Iron Maiden
CurseCorruption
Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 10% damage each time they deal direct damage. Lasts 10 seconds.


Enhanced Iron Maiden
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.


Horrid Iron Maiden
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x15%.


Abhorrent Iron Maiden
Heal for 5% of your Maximum Life 5 when an enemy dies while afflicted with Iron Maiden.


Amplify Damage
You deal x3% increased damage to Cursed enemies.


Decrepify
CurseCorruption
Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.


Enhanced Decrepify
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.


Horrid Decrepify
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.


Abhorrent Decrepify
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.


Skeletal Mage Mastery
Increase the damage and Life of your Skeletal Mages by x20%.


Death’s Reach
You deal x4% increased damage to Distant enemies.
CORPSE + MACABRE ABILITIES


Gruesome Mending
While below 50% Life, you receive +10% more Healing from all sources.


Coalesced Blood
While Healthy, your Blood Skills deal x6% increased damage.


Drain Vitality
Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify, you for 2.5% Base Life 10.


Tides of Blood
Your Blood Skills deal x5% increased Overpower damage. This bonus is doubled while you are Healthy.


Transfusion
Blood Orbs also Heal your Minions for 15% of the amount.


Corpse Tendrils
CorpseCorruption
Cooldown: 11 seconds
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.


Enhanced Corpse Tendrils
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.


Blighted Corpse Tendrils
Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.


Plagued Corpse Tendrils
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.


Necrotic Carapace
When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life 10.


Bone Spirit
MacabreBone
Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit.


Enhanced Bone Spirit
If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast.


Ghastly Bone Spirit
Bone Spirit has an additional +10% Critical Strike Chance.


Dreadful Bone Spirit
After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.


Serration
Your Bone Skills have a +0.5% increased Critical Strike Chance for each 10 Essence you have upon cast.


Compound Fracture
After Critically Striking 10 times with Bone Skills, your Bone Skills deal x5% increased damage for 5 seconds.


Evulsion
Your Bone Skills deal x6% increased Critical Strike Damage to Vulnerable enemies.


Rapid Ossification
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 0.5 seconds.


Reaper’s Pursuit
Damaging enemies with Darkness Skills increases your Movement Speed by +5% for 3 seconds.


Crippling Darkness
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 second.


Terror
Darkness Skills deal x3% bonus damage to enemies who are Slowed, and x3% bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow damage dealt by your Minions.


Gloom
When you damage enemies with Darkness Skills, they take x2% increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.
ULTIMATE ABILITIES


Blood Wave
UltimateBlood
Cooldown: 50 seconds
Lucky Hit Chance: 20%
Lucky Hit Chance: 20%
Conjure a tidal wave of blood that deals 90% damage and Knocks Back enemies.


Prime Blood Wave
Blood Wave Slows enemies by 50% for 4 seconds.


Supreme Blood Wave
Blood Wave leaves behind 3 Blood Orbs as it travels.


Golem Mastery
Increase the damage and Life of your Golem by x25%.


Army of the Dead
Ultimate
Cooldown: 90 seconds
Lucky Hit Chance: 63.8%
Lucky Hit Chance: 63.8%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 30% damage.


Prime Army of the Dead
When Army of the Dead’s Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse.


Supreme Army of the Dead
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.


Inspiring Leader
After you have been Healthy for at least 4 seconds, you and your Minions gain +4% Attack Speed.


Hellbent Commander
Your Minions deal x10% increased damage while you are Close to them.


Death’s Defense
Your Minions cannot lose more than 75% of their Maximum Life from a single damage instance.


Bonded in Essence
Every 5 seconds, your Skeletal Priest’s Healing will Heal your Skeletons for an additional 20% of their Maximum Life.


Bone Storm
UltimateBone
Cooldown: 60 seconds
Lucky Hit Chance: 40%
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.


Prime Bone Storm
Your Damage Reduction is increased by 15% while Bone Storm is active.


Supernatural Sever
Sever deals x2% increased damage for each Minion you have upon cast.


Stand Alone
Increase Damage Reduction by 6% reduced by 2% for each active Minion.


Memento Mori
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.
KEY PASSIVES


Ossified Essence
Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast.


Rathma’s Vigor
Increase your Maximum Life by x10%. After being Healthy for 15 seconds, your next Blood Skill Overpowers.


Shadowblight
Shadow damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal x10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 20% Shadow damage.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 20% Shadow damage.


Kalan’s Edict
After you have not taken damage in the last 3 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.
BOOK OF THE DEAD
SKELETAL WARRIORS


Skeletal Skirmishers
Sword-wielding damage dealers that deal 30% increased damage but have 15% reduced Life.
UPGRADES
You can raise an additional Skirmisher.
Each time you critically strike, your Skirmishers next attack critically strikes as well. Can only happen every 3 seconds.
SACRIFICE
Your critical strike chance is increased by 5% but you can no longer raise Skeletal Warriors.
UPGRADES
You can raise an additional Skirmisher.
Each time you critically strike, your Skirmishers next attack critically strikes as well. Can only happen every 3 seconds.
SACRIFICE
Your critical strike chance is increased by 5% but you can no longer raise Skeletal Warriors.


Skeletal Skirmishers Perk 1
You can raise an additional Skirmisher.


Skeletal Skirmishers Perk 2
Each time you critically strike, your Skirmishers next attack critically strikes as well. Can only happen every 3 seconds.


Skeletal Skirmishers Sacrifice
Your critical strike chance is increased by 5%, but you can no longer raise Skeletal Warriors.


Skeletal Defenders
Durable shield-bearers with 15% increased Life.
UPGRADES
Every 8 seconds your Defenders negate the next instance of direct damage they would take.
Increase the amount of thorns that Defenders inherit from you from 30% to 50%.
SACRIFICE
You gain 15% non-physical resistance, but you can no longer raise Skeletal Warriors.
UPGRADES
Every 8 seconds your Defenders negate the next instance of direct damage they would take.
Increase the amount of thorns that Defenders inherit from you from 30% to 50%.
SACRIFICE
You gain 15% non-physical resistance, but you can no longer raise Skeletal Warriors.


Skeletal Defenders Perk 1
Every 8 seconds your Defenders negate the next instance of direct damage they would take.


Skeletal Defenders Perk 2
Increase the amount of thorns that Defenders inherit from you from 30% to 50%.


Skeletal Defenders Sacrifice
You gain 15% non-physical resistance, but you can no longer raise Skeletal Warriors.


Skeletal Reapers
Deals area damage with a slow and powerful scythe, and has a special wind-up attack, dealing heavy damage every 10 seconds.
UPGRADES
Reaper attacks against enemies who are Immobilized, Slowed, Stunned or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
Reapers have a 10% chance to carve the flesh off enemies, forming a corpse. This cannot happen on the same enemy more than once every 5 seconds.
SACRIFICE
You deal x10% increased Shadow Damage but you can no longer raise Skeletal Warriors.
UPGRADES
Reaper attacks against enemies who are Immobilized, Slowed, Stunned or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
Reapers have a 10% chance to carve the flesh off enemies, forming a corpse. This cannot happen on the same enemy more than once every 5 seconds.
SACRIFICE
You deal x10% increased Shadow Damage but you can no longer raise Skeletal Warriors.


Skeletal Reapers Perk 1
Reaper attacks against enemies who are Immobilized, Slowed, Stunned or Vulnerable reduce the cooldown of this powerful wind-up attack by 2 seconds.


Skeletal Reapers Perk 2
Reapers have a 10% chance to carve the flesh off enemies, forming a corpse. This cannot happen on the same enemy more than once every 5 seconds.


Skeletal Reapers Sacrifice
You deal x10% increased Shadow Damage but you can no longer raise Skeletal Warriors.
SKELETAL MAGES


Shadow Mages
Deals moderate Shadow Damage.
UPGRADES
Shadow Mage attacks have a 10% chance to Stun for 2.13 seconds. This cannot happen on the same enemy more than once every 5 seconds.
Shadow Mages fire an additional shadow bolt ever 6th attack.
SACRIFICE
Your maximum essence is increased by 15, but you can no longer raise Skeletal Mages.
UPGRADES
Shadow Mage attacks have a 10% chance to Stun for 2.13 seconds. This cannot happen on the same enemy more than once every 5 seconds.
Shadow Mages fire an additional shadow bolt ever 6th attack.
SACRIFICE
Your maximum essence is increased by 15, but you can no longer raise Skeletal Mages.


Shadow Mages Perk 1
Shadow Mage attacks have a 10% chance to Stun for 2.13 seconds. This cannot happen on the same enemy more than once every 5 seconds.


Shadow Mages Perk 2
Shadow Mages fire an additional shadow bolt every 6th attack.


Shadow Mages Sacrifice
Your maximum essence is increased by 15, but you can no longer raise Skeletal Mages.


Cold Mages
Chills and Freezes enemies.
UPGRADES
Each time your Cold Mages damage enemies with their primary attack, you gain 2 essence.
Enemies who are Frozen by or damaged while Frozen by your Cold Mages primary attack are made Vulnerable for 3 seconds.
SACRIFICE
You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
UPGRADES
Each time your Cold Mages damage enemies with their primary attack, you gain 2 essence.
Enemies who are Frozen by or damaged while Frozen by your Cold Mages primary attack are made Vulnerable for 3 seconds.
SACRIFICE
You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.


Cold Mages Perk 1
Each time your Cold Mages damage enemies with their primary attack, you gain 2 essence.


Cold Mages Perk 2
Enemies who are Frozen by or damaged while Frozen by your old Mages primary attack are made Vulnerable for 3 seconds.


Cold Mages Sacrifice
You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.


Bone Mages
Uses its own bones as projectiles, dealing heavy damage for a Life cost.
UPGRADES
Reduce the life cost of your Bone Mages attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal 40% increased damage.
Each time a Bone Mage dies from its own attack, they leave behind a corpse and Fortify you for 30%.
SACRIFICE
Your Overpower damage is increased by 1, but you can no longer raise Skeletal Mages.
UPGRADES
Reduce the life cost of your Bone Mages attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal 40% increased damage.
Each time a Bone Mage dies from its own attack, they leave behind a corpse and Fortify you for 30%.
SACRIFICE
Your Overpower damage is increased by 1, but you can no longer raise Skeletal Mages.


Bone Mages Perk 1
Reduce the life cost of your Bone Mages attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal 40% increased damage.


Bone Mages Perk 2
Each time a Bone Mage dies from its own attack, they leave behind a corpse and Fortify you for 1.


Bone Mages Sacrifice
Your Overpower damage is increased by 30%, but you can no longer raise Skeletal Mages.
GOLEM


Bone Golem
Taunts enemies in a wide area.
UPGRADES
Each time your Golem takes up to 20% of its Maximum Life as damage, it shed a corpse.
Your Golem gains 10% Maximum Life and the amount of thorns they inherit from you is increased from 30% to 50%.
SACRIFICE
You gain 10% increased attack speed, but you lose the ability to summon a Golem.
UPGRADES
Each time your Golem takes up to 20% of its Maximum Life as damage, it shed a corpse.
Your Golem gains 10% Maximum Life and the amount of thorns they inherit from you is increased from 30% to 50%.
SACRIFICE
You gain 10% increased attack speed, but you lose the ability to summon a Golem.


Bone Golem Perk 1
Each time your Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse.


Bone Golem Perk 2
Your Golem gains 10% Maximum Life and the amount of thorns they inherit from you is increased from 30% to 50%.


Bone Golem Sacrifice
You gain 10% increased attack speed, but you lose the ability to summon a Golem.


Blood Golem
Drains Life from nearby enemies.
UPGRADES
Your Golem absorbs 15% of the damage you would take.
While healthy, your Golem gains 25% damage reduction and x25% increased damage.
SACRIFICE
Your Maximum Life is increased by 10%, but you lose the ability to summon a Golem.
UPGRADES
Your Golem absorbs 15% of the damage you would take.
While healthy, your Golem gains 25% damage reduction and x25% increased damage.
SACRIFICE
Your Maximum Life is increased by 10%, but you lose the ability to summon a Golem.


Blood Golem Perk 1
Your Golem absorbs 15% of the damage you would take.


Blood Golem Perk 2
While healthy, your Golem gains 25% damage reduction and x25% increased damage.


Blood Golem Sacrifice
Your Maximum Life is increased by 10%, but you lose the ability to summon a Golem.


Iron Golem
Slams the ground and Stuns enemies.
UPGRADES
Every 5th Golem attack causes a shockwave, dealing 16% damage to the primary enemy and to enemies behind them.
Your Golem slam attack also makes enemies Vulnerable for 3 seconds.
SACRIFICE
You deal x30% increased critical strike damage, but you lose the ability to summon a Golem.
UPGRADES
Every 5th Golem attack causes a shockwave, dealing 16% damage to the primary enemy and to enemies behind them.
Your Golem slam attack also makes enemies Vulnerable for 3 seconds.
SACRIFICE
You deal x30% increased critical strike damage, but you lose the ability to summon a Golem.


Iron Golem Perk 1
Every 5th Golem attack causes a shockwave, dealing 16% damage to the primary enemy and to enemies behind them.


Iron Golem Perk 2
Your Golem slam attack also makes enemies Vulnerable for 3 seconds.


Iron Golem Sacrifice
You deal x30% increased critical strike damage, but you lose the ability to summon a Golem.