Diablo 4 | Just Loot It

WHERE TO TARGET FARM D4 UNIQUES

DIABLO 4 SEASON 2

This Diablo 4 Uniques Guide will give you tips on where to farm D4 uniques and uber uniques, which bosses drop which uniques, where bosses spawn and tips on important things to be aware of for Season 2 of Diablo 4, Season of Blood. If you have any questions about this D4 Leveling Guide don’t hesitate to reach out to me in the Discord or in my Twitch stream!

GRIGOIRE THE GALVANIC SAINT

Grigoire Spawn Location

Grigoire can be spawned in World Tier 3 and World Tier 4 by running Helltides and opening Tortured Offerings (which now drop Living Steel, used to access Grigoire).

Grigoire Drops

All Classes:

Penitent Greaves
Penitent Greaves
UniqueBoots
  • Evade Grants+30-50% Movement Speed for 1 Second

  • +1-17.5% Movement Speed
  • +1-12% Crowd Control Duration
  • 1.5-20% Slow Duration Reduction
  • 4.5-45.5% Cold Resistance
* You leave behind a trail of frost that Chills enemies. You deal 7-10%[x] more damage to Chilled enemies.
Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

Sorcerer:

 
Staff of Lam Esen
Staff of Lam Esen
UniqueStaff
  • +6-35% Damage to Crowd Controlled Enemies

  • +2-28% Lightning Damage
  • +4-47% Damage to Close Enemies
  • +4-70% Damage to Injured Enemies
  • Lucky Hit: Up to a 5% Chance to Restore +2-28% Primary Resource
* Charged Bolts pierce, but deal [x]25-35% less damage.
“Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day.” – Barrett’s Book of Implements
Sorcerer
 
Iceheart Brais
Iceheart Brais
UniquePants
  • While Injured, Your Potion Also Restores 10-20% Resource


  • +6-42 Intelligence
  • +1-14% Damage to Frozen Enemies
  • +1-12% Freeze Duration
*Enemies that die while Frozen have a 11-20% chance to unleash a Frost Nova.


The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Sorcerer
 
Gloves of the Illuminator
Gloves of the Illuminator
UniqueGloves
  • +1-8% Critical Strike Chance
  • +1-7% Fireball Attack Speed
  • Lucky Hit: Up to a +1-14% Chance to Stun
  • +1-3 Ranks of Fireball (Sorcerer Only)
* Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals 65-75% less damage.
After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millenia before: the Cathedral of Light.
Sorcerer

Druid:

 
Insatiable Fury
Insatiable Fury
UniqueChest-Armor
  • +1-14% Physical Damage
  • +1.5-42% Overpower Damage
  • +1-14% Damage Reduction while Fortified
  • +1-14% Total Armor while in Werebear Form
* Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.
When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth’s flames.
Druid
 
Hunter’s Zenith
Hunter’s Zenith
UniqueRing
  • 6-25% Lightning Resistance
  • 6-25% Poison Resistance

  • +1-14% Damage while Shapeshifted
  • +1.5-21% Critical Strike Damage with Werewolf Skills
  • +1.5-42% Overpower Damage with Werebear Skills
  • +1 Rank of the Quickshift Passive (Druid Only)
* Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for 4-1,815 when damage is first dealt.
“By fang, claw, spear, or sword – send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!” – Nafain, during the Days of Ash
Druid
 
Waxing Gibbous
Waxing Gibbous
UniqueAxe
  • +3.5-28% Damage to Healthy Enemies

  • +1.5-21% Critical Strike Damage
  • +2-23.5% Damage to Close Enemies
  • +2-35% Damage to Injured Enemies
  • +1-290 Life On Kill
* Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for 1-2.5 seconds.
The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey’s sight.
Druid
 
The Butcher’s Cleaver
The Butcher’s Cleaver
UniqueAxe
  • +3.5-28% Damage to Healthy Enemies

  • +1-14% Physical Damage
  • +1.5-16.5% Damage to Crowd Controlled Enemies
  • +1.5-21% Critical Strike Damage
  • +1.5-12% Critical Strike Chance Against Injured Enemies
* Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by 40-75% for 4 seconds.
A nightmarish amalgam of blood, bone and steel, this axe is a horrific, and as deadly, as its creator.

Barbarian:

 
Ramaladni’s Magnum Opus
Ramaladni’s Magnum Opus
UniqueSword
  • +3-17.5% Critical Strike Damage

  • +1-14% Damage with Dual-Wielded Weapons
  • +2-23.5% Damage to Close Enemies
  • +1-14% Physical Damage
  • Lucky Hit: Up to a +5% Chance to Restore +1-14% Primary Resource
* Skills using this weapon deal 0.1-0.3% increased damage per point of Fury you have, but you lose 2 Fury every second.
“Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day.” – Sorrowing for Ramaladni
Barbarian
 
Rage of Harrogath
Rage of Harrogath
UniqueChest-Armor
  • +1-14% Physical Damage
  • +1-8% Critical Strike Chance with Physical Damage Against Elites
  • +1-14% Damage Reduction from Enemies that are Bleeding
*Lucky Hit: Up to a +20-40% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
Harrogath, the final bastion of resistance against Baal’s assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.
Barbarian
 
Ancients’ Oath
Ancients’ Oath
UniqueTwo-HandedAxe
  • +7-56% Damage to Healthy Enemies

  • +4-47% Damage to Slowed Enemies
  • +4-47% Vulnerable Damage
  • +2-28% Damage while Berserking
  • +2-6 Ranks of Steel Grasp (Barbarian Only)
* Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by 55-65% for 3 seconds.
“Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength.” – Gerti, Oxen Tribe Forgemaster
Barbarian
 
Battle Trance
Battle Trance
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +3.5-39.5% Basic Skill Damage
  • 1.5-16.5% Damage Reduction from Close Enemies
  • 3-31.5% Damage Reduction while Injured
  • +1-3 Ranks of Frenzy (Barbarian Only)
* Increased Frenzy’s maximum stacks by 2. While you have maximum Frenzy, your other Skills gain 10-20%[x] increased Attack Speed.
“The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved… it was like he was dancing to music only he could hear.” – Captain Dervin
Barbarian
 
The Butcher’s Cleaver
The Butcher’s Cleaver
UniqueAxe
  • +3.5-28% Damage to Healthy Enemies

  • +1-14% Physical Damage
  • +1.5-16.5% Damage to Crowd Controlled Enemies
  • +1.5-21% Critical Strike Damage
  • +1.5-12% Critical Strike Chance Against Injured Enemies
* Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by 40-75% for 4 seconds.
A nightmarish amalgam of blood, bone and steel, this axe is a horrific, and as deadly, as its creator.
 

Necromancer:

 
Blood Artisan’s Cuirass
Blood Artisan’s Cuirass
UniqueChest-Armor
  • +1-14% Damage for 4 Seconds After Picking Up a Blood Orb
  • +1-17.5% Blood Orb Healing
  • 1-7.3% Total Armor
  • +1-3 Ranks of Bone Spirit (Necromancer Only)
* When you pick up 5-10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
“The infamous Necromancer Gaza-Thul’s mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor.” – Barrett’s Book of Implements
Necromancer
 
Howl From Below
Howl From Below
UniqueGloves
  • +1-11% Lucky Hit Chance
  • +1-17.5% Corpse Skill Attack Speed
  • Lucky Hit: Up to a +1-14% Chance to Stun
  • Lucky Hit: Up to a +1.5-16.5% Chance to Fear
* Instead of detonating immediately, Corpse Explosion summons a Volatile Skelton summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by 30-40%[x]. (Necromancer Only)
“Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!” – Ravings of Madam Gustav
Necromancer
 
Greaves of the Empty Tomb
Greaves of the Empty Tomb
UniqueBoots
  • +1-2 Max Evade Charges

  • +6-42 Intelligence
  • 1-7% Essence Cost Reduction
  • +1-10% Lucky Hit Chance with Shadow Damage
  • 1-14% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
* Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for 12-3,811 Shadow damage over 2 seconds.
“The massive door to my family’s crypt, which has taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!” – The Ebon Pages, Canto I, Verse VII
Necromancer
 

Rogue:

 
Word of Hakan
Word of Hakan
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +1-14% Non-Physical Damage
  • +1.5-21% Ultimate Skill Damage
  • +1.5-21% Critical Strike Damage with Imbued Skills
  • +1-2 Ranks of All Imbuement Skills
* Your Rain of Arrows is always Imbued with all Imbuements at once.
“Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people will not.” – Proclamation of Hakan II
Rogue
 
Grasp of Shadow
Grasp of Shadow
UniqueGloves
  • +1-10% Attack Speed
  • +2-23.5% Vulnerable Damage
  • +1.5-21% Shadow Clone Damage
  • +1-2% Ranks of All Core Skills
* Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 20-30% chance to summon a Shadow Clone that mimics your attack.
Dark wisps creep hungrily across these gloves, like an assassin’s blade seeking a life to steal on a moonless night.
Rogue
 
Windforce
Windforce
UniqueBow
  • +6-40% Damage to Distant Enemies

  • +10-56 All Stats
  • +2-39% Core Skill Damage
  • +4-47% Damage to Distant Enemies
  • +1-2 Ranks of the Impetus Passive (Rogue Only)
* Lucky Hit: Hits with this weapon have up to a 10-20% chance to deal double damage and Knock Back the target.
“There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors.” – Barrett’s Book of Implements
Rogue
 

Grigoire Unique Cosmetic Drop

  • Demonbinder Mount Armor
demonbinder mount armor grigoire the galvanic saint diablo 4 season 2 unique drop

The Beast in the Ice Spawn Location

The Beast in the Ice can be spawned in World Tier 4. Starting with Tier 30 Nightmare, collect Distilled Fear to take to the Occultist to craft a Glacial Fissure Nightmare Sigil (which will teleport you to The Beast in Ice’s Dungeon).

The Beast in the Ice Drops

All Classes:

Frostburn
Frostburn
UniqueGloves
  • +1-8% Critical Strike Chance
  • +1-14% Cold Damage
  • 1-12% Freeze Duration
  • Lucky Hit: Up to a 5% Chance to Restore +1-14% Primary Resource
* Lucky Hit: Up to a 15-25% chance to Freeze enemies for 2 seconds.


A touch so frigid it stops the heart and chills the very soul.

 

Mother’s Embrace
Mother’s Embrace
UniqueRing
  • 6-25% Fire Resistance
  • 6-25% Shadow Resistance

  • +3-18 All Stats
  • +1.4-6% Lucky Hit Chance
  • +1.5-21% Critical Strike Damage
  • +1-28% Overpower Damage
* If a Core Skill hits 5 or more enemies, 20-40% of the Resource cost is refunded.
“Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith.” – Elias

 

Fists of Fate
Fists of Fate
UniqueGloves
  • Lucky Hit: Up to a 5% Chance to Heal +1-1,905 Life
  • Lucky Hit: Up to a 5% Chance to Restore +1-14% Primary Resource
  • Lucky Hit: Up to a +1.5-16.5% Chance to Daze.
  • Lucky Hit: Up to a +1.5-16.5% Chance to Immobilize
* Your attacks randomly deal 1% to 200-300% of their normal damage.


“Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin which we purchase life.” – Zurke

 

Tassets of the Dawning Sky

Sorcerer:

 
Staff of Lam Esen
Staff of Lam Esen
UniqueStaff
  • +6-35% Damage to Crowd Controlled Enemies

  • +2-28% Lightning Damage
  • +4-47% Damage to Close Enemies
  • +4-70% Damage to Injured Enemies
  • Lucky Hit: Up to a 5% Chance to Restore +2-28% Primary Resource
* Charged Bolts pierce, but deal [x]25-35% less damage.
“Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day.” – Barrett’s Book of Implements
Sorcerer
 
Esu’s Heirloom
Esu’s Heirloom
UniqueBoots
  • Evade Grants +30-50% Movement Speed for 1 Second

  • +1-17.5% Movement Speed
  • +1-28% Movement Speed for 4 Seconds After Killing an Elite
  • +1-12% Shrine Buff Duration
  • 1.5-20% Slow Duration Reduction
* Your Critical Strike Chance is increased by 15-25% of your Movement Speed bonus.
“While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans.” – Barrett’s Book of Implements
Sorcerer
 
Gloves of the Illuminator
Gloves of the Illuminator
UniqueGloves
  • +1-8% Critical Strike Chance
  • +1-7% Fireball Attack Speed
  • Lucky Hit: Up to a +1-14% Chance to Stun
  • +1-3 Ranks of Fireball (Sorcerer Only)
* Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals 65-75% less damage.
After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millenia before: the Cathedral of Light.
Sorcerer
 
The Oculus
The Oculus
UniqueWand
825 Item Power
  • +10% Lucky Hit Chance

  • +[1 – 2] Max Evade Charges
  • Attacks Reduce Evade’s Cooldown by [0.6 – 0.8] Seconds
  • Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. (Sorcerer-only)
  • Lucky Hit: Up to a 5% Chance to Restore + [7.0 – 14.0%])Primary Resource
  • * Every 3rd cast of Fireball launches 2 additional projectiles.
“The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight.” – Master Eos
Sorcerer
Requires Level 60

Druid:

 
Insatiable Fury
Insatiable Fury
UniqueChest-Armor
  • +1-14% Physical Damage
  • +1.5-42% Overpower Damage
  • +1-14% Damage Reduction while Fortified
  • +1-14% Total Armor while in Werebear Form
* Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.
When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth’s flames.
Druid
 
Hunter’s Zenith
Hunter’s Zenith
UniqueRing
  • 6-25% Lightning Resistance
  • 6-25% Poison Resistance

  • +1-14% Damage while Shapeshifted
  • +1.5-21% Critical Strike Damage with Werewolf Skills
  • +1.5-42% Overpower Damage with Werebear Skills
  • +1 Rank of the Quickshift Passive (Druid Only)
* Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for 4-1,815 when damage is first dealt.
“By fang, claw, spear, or sword – send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!” – Nafain, during the Days of Ash
Druid
 
Waxing Gibbous
Waxing Gibbous
UniqueAxe
  • +3.5-28% Damage to Healthy Enemies

  • +1.5-21% Critical Strike Damage
  • +2-23.5% Damage to Close Enemies
  • +2-35% Damage to Injured Enemies
  • +1-290 Life On Kill
* Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for 1-2.5 seconds.
The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey’s sight.
Druid
 
Storm’s Companion
Storm’s Companion
UniquePants
  • While Injured, Your Potion Also Grants 20-30% Movement Speed for 2 Seconds

  • +1.5-21% Companion Skill Damage
  • +2.5-49% Companion Movement Speed
  • +2-26% Potion Drop Rate
  • +1-3 Ranks of Wolves (Druid Only)
* Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
“The storm’s rage is my own, brother. I call, and the skies roar in reply.” – Vasily, to Bul-Kathos
Druid

Barbarian:

 
Fields of Crimson
Fields of Crimson
UniqueTwo-HandedSword
  • +6-35% Critical Strike Damage

  • +2-28% Damage with Two-Handed Slashing Weapons
  • +2-28% Damage Over Time
  • 2-13.5% Rupture Cooldown Reduction
  • +2-6 Ranks of Rupture (Barbarian Only)
* While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts 7-3,085 Bleeding damage over 6 seconds. Enemies standing in the pool take 10%[x] increased Bleeding damage.
“We’ve been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it’s difficult to tell what side you’re truy on.” – Daelyr, Crane Tribe warrior
Barbarian
 
100,000 Steps
100,000 Steps
UniqueBoots
  • Attacks Reduce Evade’s Cooldown by 0.6-0.8 Second

  • +6-42 Dexterity
  • +1-28% Damage with Skills that Swap to New Weapons
  • +2-23.5% Damage to Stunned Enemies
  • +1-3 Ranks of Ground Stomp (Barbarian Only)
* After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain 32-50 Fury. This cannot happen more than once every 30 seconds.
“while many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home.” – A history of the Children of Bul-Kathos
Barbarian
 
Ancients’ Oath
Ancients’ Oath
UniqueTwo-HandedAxe
  • +7-56% Damage to Healthy Enemies

  • +4-47% Damage to Slowed Enemies
  • +4-47% Vulnerable Damage
  • +2-28% Damage while Berserking
  • +2-6 Ranks of Steel Grasp (Barbarian Only)
* Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by 55-65% for 3 seconds.
“Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength.” – Gerti, Oxen Tribe Forgemaster
Barbarian
 
Battle Trance
Battle Trance
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +3.5-39.5% Basic Skill Damage
  • 1.5-16.5% Damage Reduction from Close Enemies
  • 3-31.5% Damage Reduction while Injured
  • +1-3 Ranks of Frenzy (Barbarian Only)
* Increased Frenzy’s maximum stacks by 2. While you have maximum Frenzy, your other Skills gain 10-20%[x] increased Attack Speed.
“The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved… it was like he was dancing to music only he could hear.” – Captain Dervin
Barbarian
 
Hellhammer
Hellhammer
UniqueTwo-HandedMace
  • +8-63% Overpower Damage

  • +2-28% Damage with Two-Handed Bludgeoning Weapons
  • +3-33% Damage to Crowd Controlled Enemies
  • +2-28% Damage to Burning Enemies
  • +2-11.3% Damage Reduction from Enemies That Are Burning
* Upheaval ignites the ground Burning enemies for an additional 24-7,258 damage over 3 seconds.
The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.
Barbarian
 

Necromancer:

 
Bloodless Scream
Bloodless Scream
UniqueTwo-HandedScythe
  • +2-411 Life On Kill

  • +2-28% Darkness Skill Damage
  • +2-28% Damage to Chilled Enemies
  • +2-28% Damage to Frozen Enemies
  • 8.8-70.3% Cold Resistance
* Your Darkness Skills Chill enemies for up to 40%.

Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 2-5 additional Essence against Frozen targets.
“My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever.” – The Ebon Pages, Canto II, Verse XI
Necromancer
 
Howl From Below
Howl From Below
UniqueGloves
  • +1-11% Lucky Hit Chance
  • +1-17.5% Corpse Skill Attack Speed
  • Lucky Hit: Up to a +1-14% Chance to Stun
  • Lucky Hit: Up to a +1.5-16.5% Chance to Fear
* Instead of detonating immediately, Corpse Explosion summons a Volatile Skelton summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by 30-40%[x]. (Necromancer Only)
“Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!” – Ravings of Madam Gustav
Necromancer
 
Deathspeaker’s Pendant
Deathspeaker’s Pendant
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +1-14% Blood Skill Damage
  • +1-14% Summoning Skill Damage
  • +1.5-42% Overpower Damage
  • +1-2 Ranks of the Coalesced Blood Passive (Necromancer Only)
* Blood Surge casts a mini nova on your Minions, dealing 4-1,361 damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. (Necromancer Only)
Once a sanctum for Rathma’s studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
Necromancer
 
Ring of Mendeln
Ring of Mendeln
UniqueRing
  • 6-25% Cold Resistance
  • 6-25% Shadow Resistance

  • +1.4-6% Lucky Hit Chance
  • +1-14% Minion Attack Speed
  • 3-31.5% Maximum Minion Life
  • +0-1,694 Thorns
* While you have 7 or more Minions you gain:
  • Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for 120-36,291 Physical damage.
The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.
Necromancer

Rogue:

 
Condemnation
Condemnation
UniqueDagger
  • +3-20% Damage to Close Enemies

  • +1-10% Basic Skill Attack Speed
  • +1.5-12% Critical Strike Chance Against Injured Enemies
  • +1-14% Damage with Dual-Wielded Weapons
  • +1-19.5% Core Skill Damage
* Your Core Skills deal 20-40%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
“I’ve never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers.” Witness to the murder of Sergeant Walcot
Rogue
 
Word of Hakan
Word of Hakan
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +1-14% Non-Physical Damage
  • +1.5-21% Ultimate Skill Damage
  • +1.5-21% Critical Strike Damage with Imbued Skills
  • +1-2 Ranks of All Imbuement Skills
* Your Rain of Arrows is always Imbued with all Imbuements at once.
“Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people will not.” – Proclamation of Hakan II
Rogue
 
Windforce
Windforce
UniqueBow
  • +6-40% Damage to Distant Enemies

  • +10-56 All Stats
  • +2-39% Core Skill Damage
  • +4-47% Damage to Distant Enemies
  • +1-2 Ranks of the Impetus Passive (Rogue Only)
* Lucky Hit: Hits with this weapon have up to a 10-20% chance to deal double damage and Knock Back the target.
“There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors.” – Barrett’s Book of Implements
Rogue
Eaglehorn
Eaglehorn
UniqueBow
825 Item Power
  • +20.0% Damage to Distant Enemies

  • +[1.8 – 5.0%] Critical Strike Chance
  • +[10.5 – 17.5% Physical Damage
  • +7.0 – 14.0% Vulnerable Damage
  • +[16.5 – 23.5]% Damage to Elites
  • Penetrating Shot has a
  • +[30 – 80]% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds. (Rogue-only)
“Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets.” – Barrett’s Book of Implements
Rogue
Requires Level 60

The Beast in the Ice Unique Cosmetic Drops

  • The Skull Torch
  • Fell Steed Mount Trophies
the skull rotch fell steed mount trophies the beast in the ice diablo 4 season 2 unique drop

ECHO of Varshan

Echo of Varshan Spawn Location

The Echo of Varshan can be spawned in World Tier 3 or World Tier 4 by collecting parts of Varshan’s Body from killing Grotesque Debtors. (World Tier 4 requires a Malignant Heart). Also guaranteed to drop from turning in your 10th Grim Favors to the Tree of Whispers.

Echo of Varshan Drops

All Classes:

Frostburn
Frostburn
UniqueGloves
  • +1-8% Critical Strike Chance
  • +1-14% Cold Damage
  • 1-12% Freeze Duration
  • Lucky Hit: Up to a 5% Chance to Restore +1-14% Primary Resource
* Lucky Hit: Up to a 15-25% chance to Freeze enemies for 2 seconds.


A touch so frigid it stops the heart and chills the very soul.
 
Mother’s Embrace
Mother’s Embrace
UniqueRing
  • 6-25% Fire Resistance
  • 6-25% Shadow Resistance

  • +3-18 All Stats
  • +1.4-6% Lucky Hit Chance
  • +1.5-21% Critical Strike Damage
  • +1-28% Overpower Damage
* If a Core Skill hits 5 or more enemies, 20-40% of the Resource cost is refunded.
“Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith.” – Elias

Sorcerer:

 
Staff of Endless Rage
Staff of Endless Rage
UniqueStaff
  • +6-35% Damage to Crowd Controlled Enemies

  • +2-39% Core Skill Damage
  • +4-47% Damage to Close Enemies
  • Lucky Hit: +3-40% Chance to Slow
  • +1-2 Ranks of the Inner Flames Passive (Sorcerer Only)
  • * Every 3rd cast of Fireball launches 2 additional projectiles.
“Leaving even blackened bones for your kin to mourn is too good an end for you.” – Josiah
Sorcerer
 
Esu’s Heirloom
Esu’s Heirloom
UniqueBoots
  • Evade Grants +30-50% Movement Speed for 1 Second

  • +1-17.5% Movement Speed
  • +1-28% Movement Speed for 4 Seconds After Killing an Elite
  • +1-12% Shrine Buff Duration
  • 1.5-20% Slow Duration Reduction
* Your Critical Strike Chance is increased by 15-25% of your Movement Speed bonus.
“While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans.” – Barrett’s Book of Implements
Sorcerer
 
Raiment of the Infinite
Raiment of the Infinite
UniqueChest-Armor
  • +6-42 Intelligence
  • +2-23.5% Damage to Close Enemies
  • +2-23.5% Damage to Stunned Enemies
  • +1 Rank of the Glass Cannon Passive (Sorcerer Only)
* After using Teleport, Close enemies are Pulled to you and Stunned for 2-3 seconds, but Teleport’s Cooldown is increased by 20%x.


The power you have is never enough.
Sorcerer

Druid:

 
Mad Wolf’s Glee
Mad Wolf’s Glee
UniqueChest-Armor
  • +1-14% Physical Damage
  • +1-14% Poison Damage
  • 1-14% Damage Reduction from Enemies That Are Poisoned
  • +1-10% Movement Speed
* Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.
“He was not a victim of the curse – he sought it out. As his skin split and his bones cracked, his laughter never ceased.” – Tale of the Mad Nobleman
Druid
 
Vasily’s Prayer
Vasily’s Prayer
UniqueHelm
  • +1-14% Damage while Shapeshifted
  • +1.5-42% Overpower Damage
  • +1-1,573 Maximum Life
  • 4.5-45.5% Lightning Resistance
* Your Earth Skills are now also Werebear Skills and Fortify you for 0-36
“Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic.” – Barrett’s Book of Implements
Druid
 
Greatstaff of the Crone
Greatstaff of the Crone
UniqueStaff
  • +6-35% Damage to Crowd Controlled Enemies

  • +4-47% Damage to Close Enemies
  • +3-33% Damage to Crowd Controlled Enemies
  • +2-28% Non-Physical Damage
  • +2-6 Ranks of Claw (Druid Only)
* Claw is now a Storm Skill and also casts Storm Strike at 120-150% normal damage.
“She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel.” – Airidah, to Donan
Druid

Barbarian:

 
Fields of Crimson
Fields of Crimson
UniqueTwo-HandedSword
  • +6-35% Critical Strike Damage

  • +2-28% Damage with Two-Handed Slashing Weapons
  • +2-28% Damage Over Time
  • 2-13.5% Rupture Cooldown Reduction
  • +2-6 Ranks of Rupture (Barbarian Only)
* While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts 7-3,085 Bleeding damage over 6 seconds. Enemies standing in the pool take 10%[x] increased Bleeding damage.
“We’ve been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it’s difficult to tell what side you’re truy on.” – Daelyr, Crane Tribe warrior
Barbarian
 
100,000 Steps
100,000 Steps
UniqueBoots
  • Attacks Reduce Evade’s Cooldown by 0.6-0.8 Second

  • +6-42 Dexterity
  • +1-28% Damage with Skills that Swap to New Weapons
  • +2-23.5% Damage to Stunned Enemies
  • +1-3 Ranks of Ground Stomp (Barbarian Only)
* After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain 32-50 Fury. This cannot happen more than once every 30 seconds.
“while many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home.” – A history of the Children of Bul-Kathos
Barbarian
 
Gohr’s Devastating Grips
Gohr’s Devastating Grips
UniqueGloves
  • +1-10% Attack Speed
  • +1-11% Lucky Hit Chance
  • +1.5-21% Non-Physical Damage
  • +1-3 Ranks of Whirlwind (Barbarian Only)
*Whirlwind explodes after it ends, dealing 16-26% of the total Base damage dealt to surrounding enemies as Fire damage.
“The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work.” – Barrett’s Book of Implements
Barbarian

Necromancer:

 
Bloodless Scream
Bloodless Scream
UniqueTwo-HandedScythe
  • +2-411 Life On Kill

  • +2-28% Darkness Skill Damage
  • +2-28% Damage to Chilled Enemies
  • +2-28% Damage to Frozen Enemies
  • 8.8-70.3% Cold Resistance
* Your Darkness Skills Chill enemies for up to 40%.

Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 2-5 additional Essence against Frozen targets.
“My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever.” – The Ebon Pages, Canto II, Verse XI
Necromancer
 
Deathless Visage
Deathless Visage
UniqueHelm
  • +1-7.3% Total Armor
  • +1-14% Physical Damage /li>
  • +1.5-21% Critical Strike Damage with Bone Skills
  • +4-18 Maximum Essence
  • *Bone Spear leaves behind echoes as it travels that explode, dealing 10-3,175 damage.
“Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of Great Cycle of Being. When Death comes for him, why should he fear it?” – Vauntus, Acolyte of Rathma
Necromancer
 
Deathspeaker’s Pendant
Deathspeaker’s Pendant
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +1-14% Blood Skill Damage
  • +1-14% Summoning Skill Damage
  • +1.5-42% Overpower Damage
  • +1-2 Ranks of the Coalesced Blood Passive (Necromancer Only)
* Blood Surge casts a mini nova on your Minions, dealing 4-1,361 damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. (Necromancer Only)
Once a sanctum for Rathma’s studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
Necromancer

Rogue:

 
Condemnation
Condemnation
UniqueDagger
  • +3-20% Damage to Close Enemies

  • +1-10% Basic Skill Attack Speed
  • +1.5-12% Critical Strike Chance Against Injured Enemies
  • +1-14% Damage with Dual-Wielded Weapons
  • +1-19.5% Core Skill Damage
* Your Core Skills deal 20-40%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
“I’ve never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers.” Witness to the murder of Sergeant Walcot
Rogue
 
Eyes in the Dark
Eyes in the Dark
UniquePants
  • While Injured, Your Potion Also Grants 20-30% Movement Speed for 2 Seconds

  • 1-5.8% Dodge Chance
  • +1-14% Shadow Damage
  • +2-23.5% Damage to Elites
  • +1-14% Damage to Enemies Affected by Trap Skills
* Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap’s Cooldown is increased by 15-20%.
“And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting.” – Greenslade’s Tales, Chapter 2: “Each Long Night”
Rogue
 
Skyhunter
Skyhunter
UniqueBow
  • +6-40% Damage to Distant Enemies

  • +20-126 Dexterity
  • +20-28% Marksman Skill Damage
  • +3-42% Critical Strike Damage
  • +1-2 Ranks of the Exploit Passive (Rogue Only)
* The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 15-25 Energy, this can only happen once per cast.
“Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night.” – Fable of the Great Sky-Hunt
Rogue

Echo of Varshan Unique Cosmetic Drops

  • The Flesh-Weld Rod Trophy
the flesh-weld rod trophy the echo of varshan diablo 4 season 2 unique drop

Lord Zir

Lord Zir Spawn Location

Lord Zir the Dark Master can be summoned once you collect enough Exquisite Blood (drops from World Bosses or Legion Events) in World Tier 4.

Lord Zir Drops

All Classes:

Greaves of the Empty Tomb
Greaves of the Empty Tomb
UniqueBoots
  • +1-2 Max Evade Charges

  • +6-42 Intelligence
  • 1-7% Essence Cost Reduction
  • +1-10% Lucky Hit Chance with Shadow Damage
  • 1-14% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
* Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for 12-3,811 Shadow damage over 2 seconds.
“The massive door to my family’s crypt, which has taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!” – The Ebon Pages, Canto I, Verse VII
Necromancer
 
Razorplate
Razorplate
UniqueChest-Armor
* Gain 80-24,950 Thorns
Crafted by the cannibal Armoda, each piece of this interlocking armor has been sharpened into a knife’s edge. Even a century after death, the plate remained on her corpse, unable to be removed safely.
 
Temerity
Temerity
UniquePants
  • While Injured, Your Potion also grants 20-30% Movement Speed for 2 seconds

  • +3-18 All Stats
  • +2-26% Potion Drop Rate
  • Lucky Hit:Up to a 5% Chance to Heal +1-1,905 Life
*Effects that Heal you beyond 100% Life grant you a Barrier up to 40-80% of your Maximum Life that lasts for 8 seconds.
“The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps.” – Barrett’s Book of Implements

Sorcerer:

 
Staff of Endless Rage
Staff of Endless Rage
UniqueStaff
  • +6-35% Damage to Crowd Controlled Enemies

  • +2-39% Core Skill Damage
  • +4-47% Damage to Close Enemies
  • Lucky Hit: +3-40% Chance to Slow
  • +1-2 Ranks of the Inner Flames Passive (Sorcerer Only)
  • * Every 3rd cast of Fireball launches 2 additional projectiles.
“Leaving even blackened bones for your kin to mourn is too good an end for you.” – Josiah
Sorcerer
 
Iceheart Brais
Iceheart Brais
UniquePants
  • While Injured, Your Potion Also Restores 10-20% Resource


  • +6-42 Intelligence
  • +1-14% Damage to Frozen Enemies
  • +1-12% Freeze Duration
*Enemies that die while Frozen have a 11-20% chance to unleash a Frost Nova.


The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Sorcerer
 
Raiment of the Infinite
Raiment of the Infinite
UniqueChest-Armor
  • +6-42 Intelligence
  • +2-23.5% Damage to Close Enemies
  • +2-23.5% Damage to Stunned Enemies
  • +1 Rank of the Glass Cannon Passive (Sorcerer Only)
* After using Teleport, Close enemies are Pulled to you and Stunned for 2-3 seconds, but Teleport’s Cooldown is increased by 20%x.


The power you have is never enough.
Sorcerer
 
Esadora’s Overflowing Cameo
Esadora’s Overflowing Cameo
UniqueAmulet
  • 4-18.5% Resistance to All Elements

  • +1-14% Non-Physical Damage
  • +1-28% Crackling Energy Damage
  • +1-2 Ranks of the Shocking
  • +1-17.5% Movement Speed
* Upon collecting Crackling Energy, there’s a 10% chance to release a lightning nova, dealing 12-3,629 Lightning damage. (Sorcerer Only)
The only thing more potent than Esadora’s magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.
Sorcerer

Druid:

 
Mad Wolf’s Glee
Mad Wolf’s Glee
UniqueChest-Armor
  • +1-14% Physical Damage
  • +1-14% Poison Damage
  • 1-14% Damage Reduction from Enemies That Are Poisoned
  • +1-10% Movement Speed
* Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.
“He was not a victim of the curse – he sought it out. As his skin split and his bones cracked, his laughter never ceased.” – Tale of the Mad Nobleman
Druid
 
Vasily’s Prayer
Vasily’s Prayer
UniqueHelm
  • +1-14% Damage while Shapeshifted
  • +1.5-42% Overpower Damage
  • +1-1,573 Maximum Life
  • 4.5-45.5% Lightning Resistance
* Your Earth Skills are now also Werebear Skills and Fortify you for 0-36
“Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic.” – Barrett’s Book of Implements
Druid
 
Greatstaff of the Crone
Greatstaff of the Crone
UniqueStaff
  • +6-35% Damage to Crowd Controlled Enemies

  • +4-47% Damage to Close Enemies
  • +3-33% Damage to Crowd Controlled Enemies
  • +2-28% Non-Physical Damage
  • +2-6 Ranks of Claw (Druid Only)
* Claw is now a Storm Skill and also casts Storm Strike at 120-150% normal damage.
“She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel.” – Airidah, to Donan
Druid
 
Fleshrender
Fleshrender
UniqueMace
825 Item Power
  • +31.5% Overpower Damage

  • +[10.5 – 17.5]% Damage while Shapeshifted
  • +[7.0 – 14.0]% Damage to Poisoned Enemies
  • +[16.5 – 23.5]% Damage while Healthy
  • +[1 – 2] Ranks of All Defensive Skills
  • Debilitating Roar and Blood Howl deal [2329 – 4658] damage to Nearby Poisoned enemies. (Druid-only)
“This weapon is a reminder of the unbridled savagery of our druidlc ancestors, the wisdom of which I see more clearly with every day that passes.” – Moreg, Druidic Scholar
Druid
Requires Level 60
 
The Butcher’s Cleaver
The Butcher’s Cleaver
UniqueAxe
  • +3.5-28% Damage to Healthy Enemies

  • +1-14% Physical Damage
  • +1.5-16.5% Damage to Crowd Controlled Enemies
  • +1.5-21% Critical Strike Damage
  • +1.5-12% Critical Strike Chance Against Injured Enemies
* Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by 40-75% for 4 seconds.
A nightmarish amalgam of blood, bone and steel, this axe is a horrific, and as deadly, as its creator.

Barbarian:

 
Ramaladni’s Magnum Opus
Ramaladni’s Magnum Opus
UniqueSword
  • +3-17.5% Critical Strike Damage

  • +1-14% Damage with Dual-Wielded Weapons
  • +2-23.5% Damage to Close Enemies
  • +1-14% Physical Damage
  • Lucky Hit: Up to a +5% Chance to Restore +1-14% Primary Resource
* Skills using this weapon deal 0.1-0.3% increased damage per point of Fury you have, but you lose 2 Fury every second.
“Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day.” – Sorrowing for Ramaladni
Barbarian
 
Rage of Harrogath
Rage of Harrogath
UniqueChest-Armor
  • +1-14% Physical Damage
  • +1-8% Critical Strike Chance with Physical Damage Against Elites
  • +1-14% Damage Reduction from Enemies that are Bleeding
*Lucky Hit: Up to a +20-40% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
Harrogath, the final bastion of resistance against Baal’s assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.
Barbarian
 
Gohr’s Devastating Grips
Gohr’s Devastating Grips
UniqueGloves
  • +1-10% Attack Speed
  • +1-11% Lucky Hit Chance
  • +1.5-21% Non-Physical Damage
  • +1-3 Ranks of Whirlwind (Barbarian Only)
*Whirlwind explodes after it ends, dealing 16-26% of the total Base damage dealt to surrounding enemies as Fire damage.
“The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work.” – Barrett’s Book of Implements
Barbarian
 
Overkill
Overkill
UniqueTwo-HandedMace
  • +8-63% Overpower Damage

  • +2-28% Physical Damage
  • +3-84% Overpower Damage
  • +4-70% Damage to Injured Enemies
  • +3-24% Critical Strike Chance Against Injured Enemies
* Death Blow creates a shockwave, dealing 24-38% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.
Barbarian
 
The Butcher’s Cleaver
The Butcher’s Cleaver
UniqueAxe
  • +3.5-28% Damage to Healthy Enemies

  • +1-14% Physical Damage
  • +1.5-16.5% Damage to Crowd Controlled Enemies
  • +1.5-21% Critical Strike Damage
  • +1.5-12% Critical Strike Chance Against Injured Enemies
* Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by 40-75% for 4 seconds.
A nightmarish amalgam of blood, bone and steel, this axe is a horrific, and as deadly, as its creator.

Necromancer:

Blood Artisan’s Cuirass
Blood Artisan’s Cuirass
UniqueChest-Armor
  • +1-14% Damage for 4 Seconds After Picking Up a Blood Orb
  • +1-17.5% Blood Orb Healing
  • 1-7.3% Total Armor
  • +1-3 Ranks of Bone Spirit (Necromancer Only)
* When you pick up 5-10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
“The infamous Necromancer Gaza-Thul’s mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor.” – Barrett’s Book of Implements
Necromancer
 
Deathless Visage
Deathless Visage
UniqueHelm
  • +1-7.3% Total Armor
  • +1-14% Physical Damage /li>
  • +1.5-21% Critical Strike Damage with Bone Skills
  • +4-18 Maximum Essence
  • *Bone Spear leaves behind echoes as it travels that explode, dealing 10-3,175 damage.
“Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of Great Cycle of Being. When Death comes for him, why should he fear it?” – Vauntus, Acolyte of Rathma
Necromancer
 
Greaves of the Empty Tomb
Greaves of the Empty Tomb
UniqueBoots
  • +1-2 Max Evade Charges

  • +6-42 Intelligence
  • 1-7% Essence Cost Reduction
  • +1-10% Lucky Hit Chance with Shadow Damage
  • 1-14% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
* Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for 12-3,811 Shadow damage over 2 seconds.
“The massive door to my family’s crypt, which has taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!” – The Ebon Pages, Canto I, Verse VII
Necromancer
 
Lidless Wall
Lidless Wall
UniqueShield
825 Item Power
  • 20% Block Chance
  • +80% Main Hand Weapon Damage
  • +1044 Thorns

  • +[4.4 – 10.0]% Attack Speed
  • +[16.5 – 23.5]% Damage to Distant Enemies
  • +[5 – 13] Maximum Essence
  • Lucky Hit: While you have an active Bone Storm, hitting an unaffected enemy has a +[5 – 25]% chance to spawn an additional storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total additional Bone Storms you can have by 1. (Necromancer-only)
  • Lucky Hit: Up to a 5% Chance to Restore + [7.0 – 14.0]% Primary Resource
Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masteripiece.
Necromancer
Requires Level 60

Rogue:

 
Grasp of Shadow
Grasp of Shadow
UniqueGloves
  • +1-10% Attack Speed
  • +2-23.5% Vulnerable Damage
  • +1.5-21% Shadow Clone Damage
  • +1-2% Ranks of All Core Skills
* Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 20-30% chance to summon a Shadow Clone that mimics your attack.
Dark wisps creep hungrily across these gloves, like an assassin’s blade seeking a life to steal on a moonless night.
Rogue
 
Eyes in the Dark
Eyes in the Dark
UniquePants
  • While Injured, Your Potion Also Grants 20-30% Movement Speed for 2 Seconds

  • 1-5.8% Dodge Chance
  • +1-14% Shadow Damage
  • +2-23.5% Damage to Elites
  • +1-14% Damage to Enemies Affected by Trap Skills
* Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap’s Cooldown is increased by 15-20%.
“And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting.” – Greenslade’s Tales, Chapter 2: “Each Long Night”
Rogue
 
Skyhunter
Skyhunter
UniqueBow
  • +6-40% Damage to Distant Enemies

  • +20-126 Dexterity
  • +20-28% Marksman Skill Damage
  • +3-42% Critical Strike Damage
  • +1-2 Ranks of the Exploit Passive (Rogue Only)
* The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 15-25 Energy, this can only happen once per cast.
“Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night.” – Fable of the Great Sky-Hunt
Rogue
 
Asheara’s Khanjar
Asheara’s Khanjar
UniqueDagger
  • +3-20% Damage to Close Enemies

  • +3.5-39.5% Basic Skill Damage
  • +1.5-16.5% Damage to Crowd Controlled Enemies
  • +1-28% Movement Speed for 4 Seconds After Killing an Elite
  • +1-11% Lucky Hit Chance
* Hits with this weapon increase your Attack Speed by 4-6%[+] for 4 seconds, up to 20-30%[+].
When Caldeum’s gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.
Rogue

Lord Zir Unique Cosmetic Drop

  • The Diadem of the Ancient Helm
the diadem of the ancient helm lord zir diablo 4 season 2 unique drop

Duriel King of Maggots

Duriel King of Maggots Spawn Location

Duriel, King of Maggots can be summoned in World Tier 4 by collecting enough Mucus-Slick Eggs from Grigoire and enough Shards of Agony from Varshan). *Increased chance to drop Uber Uniques.

Duriel King of Maggots Drops

Uber Uniques:

Doombringer
Doombringer
UniqueSword
  • +3-17.5% Critical Strike Damage


  • +1-19.5% Core Skill Damage
  • +1-17.5%
    Damage
  • Lucky Hit: Up to a 5% Chance to Heal +1-1,905 Life
  • 2-26% Maximum Life
*Lucky Hit: Up to a 15-25% chance to deal 52-11,795 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.

Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.
(Barb, Necro, Rogue)
 
The Grandfather
The Grandfather
UniqueTwo-HandedSword
  • +6-35% Critical Strike Damage

  • +2-56% Damage
  • +4-5,504 Maximum Life
  • +4-72 All Stats
  • Ignores Durability Loss
* Increases your Critical Strike Damage by 60-100%[x].

The other properties on this weapon can roll higher than normal.
An unbroken lineage of unwavering strength.
(Barb, Necro)
 
Melted Heart of Selig
Melted Heart of Selig
UniqueAmulet
  • 4-18.5% Resistance to All Elements


    • +3-18 All Stats
    • +1-19.5% Core Skill Damage
    • +2-23.5% Damage while Healthy
    • 1-12% Resource Generation
    * Gain +30% Maximum Resource. In addition, when you take damage, drain 3-8 Resource for every 1% of Life you would have lost instead.
“Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe.” – Last words of Master Selig
(All Classes)
 
Andariel’s Visage
Andariel’s Visage
UniqueHelm
  • +3-18 All Stats
  • +1-10% Attack Speed
  • +1.3-2% Life Steal
  • 4.5-45.5% Poison Resistance
Lucky Hit: Up to a 15-20% chance to trigger a poison nova that applies 1 Poisoning damage over 1 seconds to enemies in the area.

The horrific whisper of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness…
(All Classes)
 
Harlequin Crest
Harlequin Crest
UniqueHelm
  • +2-2,752 Maximum Life
  • 1-10% Cooldown Reduction
  • 1-2% Resource Generation
  • +5-28 All Stats
* Gain 10-20% Damage Reduction.
In addition, gain +4 Ranks to all Skills.
“This headdress was once worn by an assassin disguised as a court mage. Her treachery was unveiled, but not before she used its magic to curse the king’s entire lineage.” – The Fall of House Aston
(All Classes)
 
Ring of Starless Skies
Ring of Starless Skies
UniqueRing
  • 6-25% Fire Resistance
  • 6-25% Cold Resistance

  • +1.4-6% Lucky Hit Chance
  • +1-5% Critical Strike Chance
  • +1.5-21% Critical Strike Damage
  • +1-19.5% Core Skill Damage
* Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by 8-12%, up to a maximum of 40%.
“Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough.” – Unknown
(All Classes)
 
Ahavarion, Spear of Lycander
Ahavarion, Spear of Lycander
UniqueStaff
825 Item Power
  • 17.5% Damage to Crowd Controlled Enemies

  • +[3.0 – 8.0]% Critical Strike Chance
  • +[4.4 – 10.0]% Attack Speed
  • +[10.5 – 17.5]% Maximum Essence
  • Gain a random Shrine effect for [10.0 – 20.0] seconds after killing an Elite enemy. Can only occur once every 30 seconds.
  • Lucky Hit: Up to a +[7.0 – 14.0]% Chance to Stun
“The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still.” – Oracle Argoysni
Sorcerer, Druid
Requires Level 85

All Classes:

  • Godslayer Crown
  • Flickerstep
  • Tibault’s Will
  • X’Fal’s Corroded Signet
  • Soulbrand
  • Banished Lord’s Talisman

Sorcerer:

 
Flamescar
Flamescar
UniqueWand
  • +2-10% Lucky Hit Chance

  • +1-14% Non-Physical Damage
  • +1-14% Damage to Burning Enemies
  • +1-10% Lucky Hit Chance with Fire Damage
  • +1-3 Ranks of Incinerate (Sorcerer Only)
* While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 8-2,722 Fire damage.
The burn may heal, but the pain is eternal.
Sorcerer
 
Blue Rose

Druid:

 
Tempest Roar
Tempest Roar
UniqueHelm
  • +1-14% Damage while Shapeshifted
  • +1.5-21% Critical Strike Damage
  • +4-18 Maximum Spirit
  • 4.4-45.5% Poison Resistance
*Lucky Hit: Storm Skills have up to a 15-25% chance to grant 4 Spirit.

Your base Storm Skills are now also Werewolf Skills
*Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony.” – Airidah
Druid
 
Dolmen Stone

Barbarian:

 
Azurewrath
Azurewrath
UniqueSword
825 Item Power
  • +7.0% Critical Strike Damage

  • +[4.4 – 10.0]% Attack Speed
  • +[12.5 – 19.5]% Core Skill Damage
  • +[16.5 – 23.5]% Non-Physical Damage
  • [5.0 – 12.0] Damage to Crowd Controlled Enemies
  • Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3seconds and deal [3493 – 6987] Cold damage to them. (Barbarian-only)
The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.
Barbarian
Requires Level 60
 
Tuskhelm of Joritz the Mighty

Necromancer:

 
Black River
Black River
UniqueScythe
  • +1-206 Life On Kill

  • +10-63 Intelligence
  • +2-23.5% Damage to Distant
  • +2-35% Damage to Healthy Enemies
  • +1 Rank of the Fueled by Death Passive (Necromancer Only)
* Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing 122-130%[x] increased damage and with a 21-25% larger radius per additional Corpse.
“The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion.” – Notes of Scholar Kamien
Necromancer
 
Blood Moon Breaches

Rogue:

 
Cowl of the Nameless
Cowl of the Nameless
UniqueHelm
  • +6-42 Dexterity
  • 1-10% Cooldown Reduction
  • +1-12% Crowd Control Duration
  • +4-18 Maximum Energy
* You gain 15-25%[x] increased Lucky Hit Chance against Crowd Controlled enemies.
“He is banished from the Guild, his name stricken from the Book. His punishment is to never have been.” – Excerpt from a burned parchment
Rogue
 
Scoundrel’s Leathers

Duriel King of Maggots Unique Cosmetic Drop

  • Smouldering Brimstone Mount