DIABLO 4 SEASON 2
This Diablo 4 Uniques Guide will give you tips on where to farm D4 uniques and uber uniques, which bosses drop which uniques, where bosses spawn and tips on important things to be aware of for Season 2 of Diablo 4, Season of Blood. If you have any questions about this D4 Leveling Guide don’t hesitate to reach out to me in the Discord or in my Twitch stream!
GRIGOIRE THE GALVANIC SAINT
Grigoire Spawn Location
Grigoire can be spawned in World Tier 3 and World Tier 4 by running Helltides and opening Tortured Offerings (which now drop Living Steel, used to access Grigoire).
Grigoire Drops
All Classes:


- Evade Grants+30-50% Movement Speed for 1 Second
- +1-17.5% Movement Speed
- +1-12% Crowd Control Duration
- 1.5-20% Slow Duration Reduction
- 4.5-45.5% Cold Resistance
Sorcerer:


- +6-35% Damage to Crowd Controlled Enemies
- +2-28% Lightning Damage
- +4-47% Damage to Close Enemies
- +4-70% Damage to Injured Enemies
- Lucky Hit: Up to a 5% Chance to Restore +2-28% Primary Resource


- While Injured, Your Potion Also Restores 10-20% Resource
- +6-42 Intelligence
- +1-14% Damage to Frozen Enemies
- +1-12% Freeze Duration
The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.


- +1-8% Critical Strike Chance
- +1-7% Fireball Attack Speed
- Lucky Hit: Up to a +1-14% Chance to Stun
- +1-3 Ranks of Fireball (Sorcerer Only)
Druid:


- +1-14% Physical Damage
- +1.5-42% Overpower Damage
- +1-14% Damage Reduction while Fortified
- +1-14% Total Armor while in Werebear Form


- 6-25% Lightning Resistance
- 6-25% Poison Resistance
- +1-14% Damage while Shapeshifted
- +1.5-21% Critical Strike Damage with Werewolf Skills
- +1.5-42% Overpower Damage with Werebear Skills
- +1 Rank of the Quickshift Passive (Druid Only)
- Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
- Werebear: Your next Werewolf Skill will Heal you for 4-1,815 when damage is first dealt.


- +3.5-28% Damage to Healthy Enemies
- +1.5-21% Critical Strike Damage
- +2-23.5% Damage to Close Enemies
- +2-35% Damage to Injured Enemies
- +1-290 Life On Kill


- +3.5-28% Damage to Healthy Enemies
- +1-14% Physical Damage
- +1.5-16.5% Damage to Crowd Controlled Enemies
- +1.5-21% Critical Strike Damage
- +1.5-12% Critical Strike Chance Against Injured Enemies
Barbarian:


- +3-17.5% Critical Strike Damage
- +1-14% Damage with Dual-Wielded Weapons
- +2-23.5% Damage to Close Enemies
- +1-14% Physical Damage
- Lucky Hit: Up to a +5% Chance to Restore +1-14% Primary Resource


- +1-14% Physical Damage
- +1-8% Critical Strike Chance with Physical Damage Against Elites
- +1-14% Damage Reduction from Enemies that are Bleeding


- +7-56% Damage to Healthy Enemies
- +4-47% Damage to Slowed Enemies
- +4-47% Vulnerable Damage
- +2-28% Damage while Berserking
- +2-6 Ranks of Steel Grasp (Barbarian Only)


- 4-18.5% Resistance to All Elements
- +3.5-39.5% Basic Skill Damage
- 1.5-16.5% Damage Reduction from Close Enemies
- 3-31.5% Damage Reduction while Injured
- +1-3 Ranks of Frenzy (Barbarian Only)


- +3.5-28% Damage to Healthy Enemies
- +1-14% Physical Damage
- +1.5-16.5% Damage to Crowd Controlled Enemies
- +1.5-21% Critical Strike Damage
- +1.5-12% Critical Strike Chance Against Injured Enemies
Necromancer:


- +1-14% Damage for 4 Seconds After Picking Up a Blood Orb
- +1-17.5% Blood Orb Healing
- 1-7.3% Total Armor
- +1-3 Ranks of Bone Spirit (Necromancer Only)


- +1-11% Lucky Hit Chance
- +1-17.5% Corpse Skill Attack Speed
- Lucky Hit: Up to a +1-14% Chance to Stun
- Lucky Hit: Up to a +1.5-16.5% Chance to Fear


- +1-2 Max Evade Charges
- +6-42 Intelligence
- 1-7% Essence Cost Reduction
- +1-10% Lucky Hit Chance with Shadow Damage
- 1-14% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
Rogue:


- 4-18.5% Resistance to All Elements
- +1-14% Non-Physical Damage
- +1.5-21% Ultimate Skill Damage
- +1.5-21% Critical Strike Damage with Imbued Skills
- +1-2 Ranks of All Imbuement Skills


- +1-10% Attack Speed
- +2-23.5% Vulnerable Damage
- +1.5-21% Shadow Clone Damage
- +1-2% Ranks of All Core Skills


- +6-40% Damage to Distant Enemies
- +10-56 All Stats
- +2-39% Core Skill Damage
- +4-47% Damage to Distant Enemies
- +1-2 Ranks of the Impetus Passive (Rogue Only)
Grigoire Unique Cosmetic Drop
- Demonbinder Mount Armor

The Beast in the Ice Spawn Location
The Beast in the Ice can be spawned in World Tier 4. Starting with Tier 30 Nightmare, collect Distilled Fear to take to the Occultist to craft a Glacial Fissure Nightmare Sigil (which will teleport you to The Beast in Ice’s Dungeon).
The Beast in the Ice Drops
All Classes:


- +1-8% Critical Strike Chance
- +1-14% Cold Damage
- 1-12% Freeze Duration
- Lucky Hit: Up to a 5% Chance to Restore +1-14% Primary Resource
A touch so frigid it stops the heart and chills the very soul.


- 6-25% Fire Resistance
- 6-25% Shadow Resistance
- +3-18 All Stats
- +1.4-6% Lucky Hit Chance
- +1.5-21% Critical Strike Damage
- +1-28% Overpower Damage


- Lucky Hit: Up to a 5% Chance to Heal +1-1,905 Life
- Lucky Hit: Up to a 5% Chance to Restore +1-14% Primary Resource
- Lucky Hit: Up to a +1.5-16.5% Chance to Daze.
- Lucky Hit: Up to a +1.5-16.5% Chance to Immobilize
“Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin which we purchase life.” – Zurke
Sorcerer:


- +6-35% Damage to Crowd Controlled Enemies
- +2-28% Lightning Damage
- +4-47% Damage to Close Enemies
- +4-70% Damage to Injured Enemies
- Lucky Hit: Up to a 5% Chance to Restore +2-28% Primary Resource


- Evade Grants +30-50% Movement Speed for 1 Second
- +1-17.5% Movement Speed
- +1-28% Movement Speed for 4 Seconds After Killing an Elite
- +1-12% Shrine Buff Duration
- 1.5-20% Slow Duration Reduction


- +1-8% Critical Strike Chance
- +1-7% Fireball Attack Speed
- Lucky Hit: Up to a +1-14% Chance to Stun
- +1-3 Ranks of Fireball (Sorcerer Only)


- +10% Lucky Hit Chance
- +[1 – 2] Max Evade Charges
- Attacks Reduce Evade’s Cooldown by [0.6 – 0.8] Seconds
- Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. (Sorcerer-only)
- Lucky Hit: Up to a 5% Chance to Restore + [7.0 – 14.0%]
Requires Level 60
Druid:


- +1-14% Physical Damage
- +1.5-42% Overpower Damage
- +1-14% Damage Reduction while Fortified
- +1-14% Total Armor while in Werebear Form


- 6-25% Lightning Resistance
- 6-25% Poison Resistance
- +1-14% Damage while Shapeshifted
- +1.5-21% Critical Strike Damage with Werewolf Skills
- +1.5-42% Overpower Damage with Werebear Skills
- +1 Rank of the Quickshift Passive (Druid Only)
- Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
- Werebear: Your next Werewolf Skill will Heal you for 4-1,815 when damage is first dealt.


- +3.5-28% Damage to Healthy Enemies
- +1.5-21% Critical Strike Damage
- +2-23.5% Damage to Close Enemies
- +2-35% Damage to Injured Enemies
- +1-290 Life On Kill


- While Injured, Your Potion Also Grants 20-30% Movement Speed for 2 Seconds
- +1.5-21% Companion Skill Damage
- +2.5-49% Companion Movement Speed
- +2-26% Potion Drop Rate
- +1-3 Ranks of Wolves (Druid Only)
Barbarian:


- +6-35% Critical Strike Damage
- +2-28% Damage with Two-Handed Slashing Weapons
- +2-28% Damage Over Time
- 2-13.5% Rupture Cooldown Reduction
- +2-6 Ranks of Rupture (Barbarian Only)


- Attacks Reduce Evade’s Cooldown by 0.6-0.8 Second
- +6-42 Dexterity
- +1-28% Damage with Skills that Swap to New Weapons
- +2-23.5% Damage to Stunned Enemies
- +1-3 Ranks of Ground Stomp (Barbarian Only)


- +7-56% Damage to Healthy Enemies
- +4-47% Damage to Slowed Enemies
- +4-47% Vulnerable Damage
- +2-28% Damage while Berserking
- +2-6 Ranks of Steel Grasp (Barbarian Only)


- 4-18.5% Resistance to All Elements
- +3.5-39.5% Basic Skill Damage
- 1.5-16.5% Damage Reduction from Close Enemies
- 3-31.5% Damage Reduction while Injured
- +1-3 Ranks of Frenzy (Barbarian Only)


- +8-63% Overpower Damage
- +2-28% Damage with Two-Handed Bludgeoning Weapons
- +3-33% Damage to Crowd Controlled Enemies
- +2-28% Damage to Burning Enemies
- +2-11.3% Damage Reduction from Enemies That Are Burning
Necromancer:


- +2-411 Life On Kill
- +2-28% Darkness Skill Damage
- +2-28% Damage to Chilled Enemies
- +2-28% Damage to Frozen Enemies
- 8.8-70.3% Cold Resistance
Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 2-5 additional Essence against Frozen targets.


- +1-11% Lucky Hit Chance
- +1-17.5% Corpse Skill Attack Speed
- Lucky Hit: Up to a +1-14% Chance to Stun
- Lucky Hit: Up to a +1.5-16.5% Chance to Fear


- 4-18.5% Resistance to All Elements
- +1-14% Blood Skill Damage
- +1-14% Summoning Skill Damage
- +1.5-42% Overpower Damage
- +1-2 Ranks of the Coalesced Blood Passive (Necromancer Only)


- 6-25% Cold Resistance
- 6-25% Shadow Resistance
- +1.4-6% Lucky Hit Chance
- +1-14% Minion Attack Speed
- 3-31.5% Maximum Minion Life
- +0-1,694 Thorns
- Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for 120-36,291 Physical damage.
Rogue:


- +3-20% Damage to Close Enemies
- +1-10% Basic Skill Attack Speed
- +1.5-12% Critical Strike Chance Against Injured Enemies
- +1-14% Damage with Dual-Wielded Weapons
- +1-19.5% Core Skill Damage


- 4-18.5% Resistance to All Elements
- +1-14% Non-Physical Damage
- +1.5-21% Ultimate Skill Damage
- +1.5-21% Critical Strike Damage with Imbued Skills
- +1-2 Ranks of All Imbuement Skills


- +6-40% Damage to Distant Enemies
- +10-56 All Stats
- +2-39% Core Skill Damage
- +4-47% Damage to Distant Enemies
- +1-2 Ranks of the Impetus Passive (Rogue Only)


- +20.0% Damage to Distant Enemies
- +[1.8 – 5.0%] Critical Strike Chance
- +[10.5 – 17.5% Physical Damage
- +7.0 – 14.0% Vulnerable Damage
- +[16.5 – 23.5]% Damage to Elites
- Penetrating Shot has a
- +[30 – 80]% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds. (Rogue-only)
Requires Level 60
The Beast in the Ice Unique Cosmetic Drops
- The Skull Torch
- Fell Steed Mount Trophies

ECHO of Varshan
Echo of Varshan Spawn Location
The Echo of Varshan can be spawned in World Tier 3 or World Tier 4 by collecting parts of Varshan’s Body from killing Grotesque Debtors. (World Tier 4 requires a Malignant Heart). Also guaranteed to drop from turning in your 10th Grim Favors to the Tree of Whispers.
Echo of Varshan Drops
All Classes:


- +1-8% Critical Strike Chance
- +1-14% Cold Damage
- 1-12% Freeze Duration
- Lucky Hit: Up to a 5% Chance to Restore +1-14% Primary Resource
A touch so frigid it stops the heart and chills the very soul.


- 6-25% Fire Resistance
- 6-25% Shadow Resistance
- +3-18 All Stats
- +1.4-6% Lucky Hit Chance
- +1.5-21% Critical Strike Damage
- +1-28% Overpower Damage
Sorcerer:


- +6-35% Damage to Crowd Controlled Enemies
- +2-39% Core Skill Damage
- +4-47% Damage to Close Enemies
- Lucky Hit: +3-40% Chance to Slow
- +1-2 Ranks of the Inner Flames Passive (Sorcerer Only) * Every 3rd cast of Fireball launches 2 additional projectiles.


- Evade Grants +30-50% Movement Speed for 1 Second
- +1-17.5% Movement Speed
- +1-28% Movement Speed for 4 Seconds After Killing an Elite
- +1-12% Shrine Buff Duration
- 1.5-20% Slow Duration Reduction


- +6-42 Intelligence
- +2-23.5% Damage to Close Enemies
- +2-23.5% Damage to Stunned Enemies
- +1 Rank of the Glass Cannon Passive (Sorcerer Only)
The power you have is never enough.
Druid:


- +1-14% Physical Damage
- +1-14% Poison Damage
- 1-14% Damage Reduction from Enemies That Are Poisoned
- +1-10% Movement Speed


- +1-14% Damage while Shapeshifted
- +1.5-42% Overpower Damage
- +1-1,573 Maximum Life
- 4.5-45.5% Lightning Resistance


- +6-35% Damage to Crowd Controlled Enemies
- +4-47% Damage to Close Enemies
- +3-33% Damage to Crowd Controlled Enemies
- +2-28% Non-Physical Damage
- +2-6 Ranks of Claw (Druid Only)
Barbarian:


- +6-35% Critical Strike Damage
- +2-28% Damage with Two-Handed Slashing Weapons
- +2-28% Damage Over Time
- 2-13.5% Rupture Cooldown Reduction
- +2-6 Ranks of Rupture (Barbarian Only)


- Attacks Reduce Evade’s Cooldown by 0.6-0.8 Second
- +6-42 Dexterity
- +1-28% Damage with Skills that Swap to New Weapons
- +2-23.5% Damage to Stunned Enemies
- +1-3 Ranks of Ground Stomp (Barbarian Only)


- +1-10% Attack Speed
- +1-11% Lucky Hit Chance
- +1.5-21% Non-Physical Damage
- +1-3 Ranks of Whirlwind (Barbarian Only)
Necromancer:


- +2-411 Life On Kill
- +2-28% Darkness Skill Damage
- +2-28% Damage to Chilled Enemies
- +2-28% Damage to Frozen Enemies
- 8.8-70.3% Cold Resistance
Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 2-5 additional Essence against Frozen targets.


- +1-7.3% Total Armor
- +1-14% Physical Damage /li>
- +1.5-21% Critical Strike Damage with Bone Skills
- +4-18 Maximum Essence
- *Bone Spear leaves behind echoes as it travels that explode, dealing 10-3,175 damage.


- 4-18.5% Resistance to All Elements
- +1-14% Blood Skill Damage
- +1-14% Summoning Skill Damage
- +1.5-42% Overpower Damage
- +1-2 Ranks of the Coalesced Blood Passive (Necromancer Only)
Rogue:


- +3-20% Damage to Close Enemies
- +1-10% Basic Skill Attack Speed
- +1.5-12% Critical Strike Chance Against Injured Enemies
- +1-14% Damage with Dual-Wielded Weapons
- +1-19.5% Core Skill Damage


- While Injured, Your Potion Also Grants 20-30% Movement Speed for 2 Seconds
- 1-5.8% Dodge Chance
- +1-14% Shadow Damage
- +2-23.5% Damage to Elites
- +1-14% Damage to Enemies Affected by Trap Skills


- +6-40% Damage to Distant Enemies
- +20-126 Dexterity
- +20-28% Marksman Skill Damage
- +3-42% Critical Strike Damage
- +1-2 Ranks of the Exploit Passive (Rogue Only)
Echo of Varshan Unique Cosmetic Drops
- The Flesh-Weld Rod Trophy

Lord Zir
Lord Zir Spawn Location
Lord Zir the Dark Master can be summoned once you collect enough Exquisite Blood (drops from World Bosses or Legion Events) in World Tier 4.
Lord Zir Drops
All Classes:


- +1-2 Max Evade Charges
- +6-42 Intelligence
- 1-7% Essence Cost Reduction
- +1-10% Lucky Hit Chance with Shadow Damage
- 1-14% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time




- While Injured, Your Potion also grants 20-30% Movement Speed for 2 seconds
- +3-18 All Stats
- +2-26% Potion Drop Rate
- Lucky Hit:Up to a 5% Chance to Heal +1-1,905 Life
Sorcerer:


- +6-35% Damage to Crowd Controlled Enemies
- +2-39% Core Skill Damage
- +4-47% Damage to Close Enemies
- Lucky Hit: +3-40% Chance to Slow
- +1-2 Ranks of the Inner Flames Passive (Sorcerer Only) * Every 3rd cast of Fireball launches 2 additional projectiles.


- While Injured, Your Potion Also Restores 10-20% Resource
- +6-42 Intelligence
- +1-14% Damage to Frozen Enemies
- +1-12% Freeze Duration
The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.


- +6-42 Intelligence
- +2-23.5% Damage to Close Enemies
- +2-23.5% Damage to Stunned Enemies
- +1 Rank of the Glass Cannon Passive (Sorcerer Only)
The power you have is never enough.


- 4-18.5% Resistance to All Elements
- +1-14% Non-Physical Damage
- +1-28% Crackling Energy Damage
- +1-2 Ranks of the Shocking
- +1-17.5% Movement Speed
Druid:


- +1-14% Physical Damage
- +1-14% Poison Damage
- 1-14% Damage Reduction from Enemies That Are Poisoned
- +1-10% Movement Speed


- +1-14% Damage while Shapeshifted
- +1.5-42% Overpower Damage
- +1-1,573 Maximum Life
- 4.5-45.5% Lightning Resistance


- +6-35% Damage to Crowd Controlled Enemies
- +4-47% Damage to Close Enemies
- +3-33% Damage to Crowd Controlled Enemies
- +2-28% Non-Physical Damage
- +2-6 Ranks of Claw (Druid Only)


- +31.5% Overpower Damage
- +[10.5 – 17.5]% Damage while Shapeshifted
- +[7.0 – 14.0]% Damage to Poisoned Enemies
- +[16.5 – 23.5]% Damage while Healthy
- +[1 – 2] Ranks of All Defensive Skills
- Debilitating Roar and Blood Howl deal [2329 – 4658] damage to Nearby Poisoned enemies. (Druid-only)
Requires Level 60


- +3.5-28% Damage to Healthy Enemies
- +1-14% Physical Damage
- +1.5-16.5% Damage to Crowd Controlled Enemies
- +1.5-21% Critical Strike Damage
- +1.5-12% Critical Strike Chance Against Injured Enemies
Barbarian:


- +3-17.5% Critical Strike Damage
- +1-14% Damage with Dual-Wielded Weapons
- +2-23.5% Damage to Close Enemies
- +1-14% Physical Damage
- Lucky Hit: Up to a +5% Chance to Restore +1-14% Primary Resource


- +1-14% Physical Damage
- +1-8% Critical Strike Chance with Physical Damage Against Elites
- +1-14% Damage Reduction from Enemies that are Bleeding


- +1-10% Attack Speed
- +1-11% Lucky Hit Chance
- +1.5-21% Non-Physical Damage
- +1-3 Ranks of Whirlwind (Barbarian Only)


- +8-63% Overpower Damage
- +2-28% Physical Damage
- +3-84% Overpower Damage
- +4-70% Damage to Injured Enemies
- +3-24% Critical Strike Chance Against Injured Enemies


- +3.5-28% Damage to Healthy Enemies
- +1-14% Physical Damage
- +1.5-16.5% Damage to Crowd Controlled Enemies
- +1.5-21% Critical Strike Damage
- +1.5-12% Critical Strike Chance Against Injured Enemies
Necromancer:


- +1-14% Damage for 4 Seconds After Picking Up a Blood Orb
- +1-17.5% Blood Orb Healing
- 1-7.3% Total Armor
- +1-3 Ranks of Bone Spirit (Necromancer Only)


- +1-7.3% Total Armor
- +1-14% Physical Damage /li>
- +1.5-21% Critical Strike Damage with Bone Skills
- +4-18 Maximum Essence
- *Bone Spear leaves behind echoes as it travels that explode, dealing 10-3,175 damage.


- +1-2 Max Evade Charges
- +6-42 Intelligence
- 1-7% Essence Cost Reduction
- +1-10% Lucky Hit Chance with Shadow Damage
- 1-14% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time


- 20% Block Chance
- +80% Main Hand Weapon Damage
- +1044 Thorns
- +[4.4 – 10.0]% Attack Speed
- +[16.5 – 23.5]% Damage to Distant Enemies
- +[5 – 13] Maximum Essence
- Lucky Hit: While you have an active Bone Storm, hitting an unaffected enemy has a +[5 – 25]% chance to spawn an additional storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total additional Bone Storms you can have by 1. (Necromancer-only)
- Lucky Hit: Up to a 5% Chance to Restore + [7.0 – 14.0]% Primary Resource
Requires Level 60
Rogue:


- +1-10% Attack Speed
- +2-23.5% Vulnerable Damage
- +1.5-21% Shadow Clone Damage
- +1-2% Ranks of All Core Skills


- While Injured, Your Potion Also Grants 20-30% Movement Speed for 2 Seconds
- 1-5.8% Dodge Chance
- +1-14% Shadow Damage
- +2-23.5% Damage to Elites
- +1-14% Damage to Enemies Affected by Trap Skills


- +6-40% Damage to Distant Enemies
- +20-126 Dexterity
- +20-28% Marksman Skill Damage
- +3-42% Critical Strike Damage
- +1-2 Ranks of the Exploit Passive (Rogue Only)


- +3-20% Damage to Close Enemies
- +3.5-39.5% Basic Skill Damage
- +1.5-16.5% Damage to Crowd Controlled Enemies
- +1-28% Movement Speed for 4 Seconds After Killing an Elite
- +1-11% Lucky Hit Chance
Lord Zir Unique Cosmetic Drop
- The Diadem of the Ancient Helm

Duriel King of Maggots
Duriel King of Maggots Spawn Location
Duriel, King of Maggots can be summoned in World Tier 4 by collecting enough Mucus-Slick Eggs from Grigoire and enough Shards of Agony from Varshan). *Increased chance to drop Uber Uniques.
Duriel King of Maggots Drops
Uber Uniques:


- +3-17.5% Critical Strike Damage
- +1-19.5% Core Skill Damage
- +1-17.5%
Damage - Lucky Hit: Up to a 5% Chance to Heal +1-1,905 Life
- 2-26% Maximum Life
Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.


- +6-35% Critical Strike Damage
- +2-56% Damage
- +4-5,504 Maximum Life
- +4-72 All Stats
- Ignores Durability Loss
The other properties on this weapon can roll higher than normal.


- 4-18.5% Resistance to All Elements
- +3-18 All Stats
- +1-19.5% Core Skill Damage
- +2-23.5% Damage while Healthy
- 1-12% Resource Generation


- +3-18 All Stats
- +1-10% Attack Speed
- +1.3-2% Life Steal
- 4.5-45.5% Poison Resistance
The horrific whisper of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness…


- +2-2,752 Maximum Life
- 1-10% Cooldown Reduction
- 1-2% Resource Generation
- +5-28 All Stats
In addition, gain +4 Ranks to all Skills.


- 6-25% Fire Resistance
- 6-25% Cold Resistance
- +1.4-6% Lucky Hit Chance
- +1-5% Critical Strike Chance
- +1.5-21% Critical Strike Damage
- +1-19.5% Core Skill Damage


- 17.5% Damage to Crowd Controlled Enemies
- +[3.0 – 8.0]% Critical Strike Chance
- +[4.4 – 10.0]% Attack Speed
- +[10.5 – 17.5]% Maximum Essence
- Gain a random Shrine effect for [10.0 – 20.0] seconds after killing an Elite enemy. Can only occur once every 30 seconds.
- Lucky Hit: Up to a +[7.0 – 14.0]% Chance to Stun
Requires Level 85
All Classes:
- Godslayer Crown
- Flickerstep
- Tibault’s Will
- X’Fal’s Corroded Signet
- Soulbrand
- Banished Lord’s Talisman
Sorcerer:


- +2-10% Lucky Hit Chance
- +1-14% Non-Physical Damage
- +1-14% Damage to Burning Enemies
- +1-10% Lucky Hit Chance with Fire Damage
- +1-3 Ranks of Incinerate (Sorcerer Only)
Druid:


- +1-14% Damage while Shapeshifted
- +1.5-21% Critical Strike Damage
- +4-18 Maximum Spirit
- 4.4-45.5% Poison Resistance
Your base Storm Skills are now also Werewolf Skills
Barbarian:


- +7.0% Critical Strike Damage
- +[4.4 – 10.0]% Attack Speed
- +[12.5 – 19.5]% Core Skill Damage
- +[16.5 – 23.5]% Non-Physical Damage
- [5.0 – 12.0] Damage to Crowd Controlled Enemies
- Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3seconds and deal [3493 – 6987] Cold damage to them. (Barbarian-only)
Requires Level 60
Necromancer:


- +1-206 Life On Kill
- +10-63 Intelligence
- +2-23.5% Damage to Distant
- +2-35% Damage to Healthy Enemies
- +1 Rank of the Fueled by Death Passive (Necromancer Only)
Rogue:


- +6-42 Dexterity
- 1-10% Cooldown Reduction
- +1-12% Crowd Control Duration
- +4-18 Maximum Energy
Duriel King of Maggots Unique Cosmetic Drop
- Smouldering Brimstone Mount
